public void OnStartRecordingPressed(string name) { if (name.Equals("cashier")) { this.modelkey = modelKeys ["salesgirl"]; this.voiceType = voice ["security"]; } else { this.modelkey = modelKeys [name]; this.voiceType = voice [name]; } if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); startRecordingButton.GetComponentInChildren <Text>().text = "Start Recording"; } else { SpeechRecognizer.StartRecording(true); startRecordingButton.GetComponentInChildren <Text>().text = "Stop Recording"; resultText.text = "Say something :-)"; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); //resultText.text = "I stopped recording"; } Application.Quit(); //Application.LoadLevel ("MainActivity.class"); } if (wordInputTimer > 5) { if (!t.IsAlive && sentence_queue.Count != 0) { String sentence = sentence_queue.Dequeue(); t = new Thread(() => ActionPerformer(sentence)); t.Start(); } } wordInputTimer++; if (!t.IsAlive && sentence_queue.Count == 0 && wordInputTimer > 1500) { resultText.text = "no speech input: close app and try again :)"; if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); //resultText.text = "I stopped recording"; } Thread.Sleep(500); Application.Quit(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "door") { dooraudio.Play(); EasyTTSUtil.SpeechAdd("this is door."); SpeechRecognizerListener listener = GameObject.FindObjectOfType <SpeechRecognizerListener>(); listener.onFinalResults.AddListener(OnFinalResult); listener.onPartialResults.AddListener(OnPartialResult); SpeechRecognizer.RequestAccess(); EasyTTSUtil.SpeechAdd("passed request"); if (SpeechRecognizer.IsRecording()) { EasyTTSUtil.SpeechAdd("Stoping recording"); SpeechRecognizer.StopIfRecording(); } else { SpeechRecognizer.StartRecording(true); EasyTTSUtil.SpeechAdd("Start recording"); } EasyTTSUtil.SpeechAdd(resultText); EasyTTSUtil.SpeechAdd("and finihsed testing"); } }
///<summary> ///speechrec functions below /// </summary> public void OnFinalResult(string result) { wordInputTimer=0; sentence_queue.Enqueue(result); if (!t.IsAlive) { String sentence = sentence_queue.Dequeue(); t = new Thread(()=>ActionPerformer(sentence)); t.Start(); } //resultText.text = "I am running final Results"; if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); //resultText.text = "I stopped recording"; } else { SpeechRecognizer.StartRecording(true); //resultText.text = "Say something :-)"; } }
private void Update() { if (spawnAndGuide.isMoving && !SpeechRecognizer.IsRecording() && !partialTriggered) { StartCoroutine(VoiceCommands()); } }
public void OnStartRecordingPressed() { if (SpeechRecognizer.IsRecording()) { DesactivarEscucha(); } else { ActivarEscucha(); } }
void recordMic() { if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); } else { SpeechRecognizer.StartRecording(true); } }
/*COMIENZA RECONOCIMIENTO DE VOZ*/ public void OnStartRecordingPressed() { //SI ESTA ACTIVA LA ESCUCHA if (SpeechRecognizer.IsRecording()) { DesactivarEscucha(); } else { ActivarEscucha(); } }
public void OnStartRecordingPressed() { if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); resultText.text = "Press\n to Ask your\n Question"; } else { SpeechRecognizer.StartRecording(true); resultText.text = ""; } }
public void OnStartRecordingPressed() { if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); startRecordingButton.GetComponentInChildren <Text>().text = "Start Recording"; } else { SpeechRecognizer.StartRecording(true); startRecordingButton.GetComponentInChildren <Text>().text = "Stop Recording"; resultText.text = "Recording... "; } }
////user stops recording speech public void OnEndOfSpeech() { //resultText.text = "I am running onEndofSpeech"; if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); resultText.text = "I stopped recording"; } else { SpeechRecognizer.StartRecording(true); resultText.text = "Say something :-)"; } }
////user stops recording speech public void OnEndOfSpeech() { //resultText.text = "Exit app and try again"; if (SpeechRecognizer.IsRecording()) { resultText.text = "end of speech turning off recording"; SpeechRecognizer.StopIfRecording(); //resultText.text = "I stopped recording"; } else { //SpeechRecognizer.StartRecording(true); //resultText.text = "Say something :-)"; } }
///<summary> ///speechrec functions below /// </summary> public void OnFinalResult(string result) { resultText.text = result; //word = result; //ActionPerformer(result); //resultText.text = "I am running final Results"; if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); //resultText.text = "I stopped recording"; } else { SpeechRecognizer.StartRecording(true); //resultText.text = "Say something :-)"; } }
public void OnStartRecordingPressed() { print("Starting Speech Recognition!!"); if (SpeechRecognizer.IsRecording()) { micIsActive = false; SpeechRecognizer.StopIfRecording(); animController.MicUI(); } else { debugText.text = "Starting Speech Recognition"; micIsActive = true; SpeechRecognizer.StartRecording(true); animController.MicUI(); } }
public void OnStartRecordingPressed() { if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); startRecordingButton.GetComponentInChildren <Text>().text = ""; startRecordingButton.gameObject.SetActive(true); microfono.gameObject.SetActive(false); } else { startRecordingButton.gameObject.SetActive(false); microfono.gameObject.SetActive(true); SpeechRecognizer.StartRecording(true); startRecordingButton.GetComponentInChildren <Text>().text = ""; } }
public void OnQRecordingPressed(string question, GameObject target) { this.modelkey = "q"; //this.voiceType = voice ["q"]; this.question = question; this.target = target; if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); startRecordingButton.GetComponentInChildren <Text>().text = "Start Recording"; } else { SpeechRecognizer.StartRecording(true); startRecordingButton.GetComponentInChildren <Text>().text = "Stop Recording"; resultText.text = "Say something :-)"; } }
public void OnStartRecordingPressed() { if (SpeechRecognizer.IsRecording()) { listenUI.SetActive(false); animator.SetBool("Recording", false); SpeechRecognizer.StopIfRecording(); startRecordingButton.GetComponentInChildren <Text>().text = "Start Recording"; Recording = false; } else { listenUI.SetActive(true); Recording = true; animator.SetBool("Recording", true); SpeechRecognizer.StartRecording(true); startRecordingButton.GetComponentInChildren <Text>().text = "Stop Recording"; resultText.text = "Say something :)"; } }
public void OnToggleSpeechRecognition() { if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); if (StatusText != null) { StatusText.text = "IDLE - VOICE COMMAND INPUT STOPPED"; _StaticStatus = StatusText.text; } } else { SpeechRecognizer.StartRecording(true); if (StatusText != null) { StatusText.text = "IDLE - VOICE COMMAND INPUT INITIALIZED"; _StaticStatus = StatusText.text; } } }
// Update is called once per frame void Update() { if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat(); //convert image to greyscale Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY); if (isAutoResetMode || faceTracker.getPoints().Count <= 0) { // Debug.Log ("detectFace"); //convert image to greyscale using (Mat equalizeHistMat = new Mat()) using (MatOfRect faces = new MatOfRect()) { Imgproc.equalizeHist(grayMat, equalizeHistMat); cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0 // | Objdetect.CASCADE_FIND_BIGGEST_OBJECT | Objdetect.CASCADE_SCALE_IMAGE, new Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size()); if (faces.rows() > 0) { // Debug.Log ("faces " + faces.dump ()); List <OpenCVForUnity.CoreModule.Rect> rectsList = faces.toList(); List <Point[]> pointsList = faceTracker.getPoints(); if (isAutoResetMode) { //add initial face points from MatOfRect if (pointsList.Count <= 0) { faceTracker.addPoints(faces); // Debug.Log ("reset faces "); } else { for (int i = 0; i < rectsList.Count; i++) { OpenCVForUnity.CoreModule.Rect trackRect = new OpenCVForUnity.CoreModule.Rect(rectsList [i].x + rectsList [i].width / 3, rectsList [i].y + rectsList [i].height / 2, rectsList [i].width / 3, rectsList [i].height / 3); //It determines whether nose point has been included in trackRect. if (i < pointsList.Count && !trackRect.contains(pointsList [i] [67])) { rectsList.RemoveAt(i); pointsList.RemoveAt(i); // Debug.Log ("remove " + i); } //uncomment below for rectangle around face Imgproc.rectangle(rgbaMat, new Point(trackRect.x, trackRect.y), new Point(trackRect.x + trackRect.width, trackRect.y + trackRect.height), new Scalar(0, 0, 255, 255), 2); } } } else { faceTracker.addPoints(faces); } //draw face rect for (int i = 0; i < rectsList.Count; i++) { //uncomment below for rectangle around face Imgproc.rectangle(rgbaMat, new Point(rectsList [i].x, rectsList [i].y), new Point(rectsList [i].x + rectsList [i].width, rectsList [i].y + rectsList [i].height), new Scalar(255, 0, 0, 255), 2); } } else { if (isAutoResetMode) { faceTracker.reset(); } } } } //track face points.if face points <= 0, always return false. if (faceTracker.track(grayMat, faceTrackerParams)) { //GameObject.FindGameObjectWithTag("left hand").transform.localScale = new Vector3(0.05f, 0.05f, 50); //GameObject.FindGameObjectWithTag("right hand").transform.localScale = new Vector3(0.05f, 0.05f, 50); //facecount = 0; if (facerec > 15) { GameObject.FindGameObjectWithTag("left hand").transform.localScale = new Vector3(0.2f, 0.2f, 50); GameObject.FindGameObjectWithTag("right hand").transform.localScale = new Vector3(0.2f, 0.2f, 50); facecount = 0; } else { facerec++; } //uncomment below for rectangle around face //faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255)); } else { //facecount prevents flickering of hand from poor face recognition if (facecount > 15) { facerec = 0; GameObject.FindGameObjectWithTag("left hand").transform.localScale = new Vector3(0f, 0f, 0); GameObject.FindGameObjectWithTag("right hand").transform.localScale = new Vector3(0f, 0f, 0); facecount++; } else { facecount++; } } //Imgproc.putText (rgbaMat, "'Tap' or 'Space Key' to Reset", new Point (5, rgbaMat.rows () - 5), Imgproc.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); // Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Utils.fastMatToTexture2D(rgbaMat, texture); } //facetrac resets upon screen click and space bar if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0) { faceTracker.reset(); } if (Input.GetKeyDown(KeyCode.Escape)) { if (SpeechRecognizer.IsRecording()) { SpeechRecognizer.StopIfRecording(); //resultText.text = "I stopped recording"; } Application.Quit(); //Application.LoadLevel ("MainActivity.class"); } }
void Update() { instruction.text = SpeechRecognizer.IsRecording() ? "Stop." : "Record!"; }