// Start is called before the first frame update void Start() { // Get Components rBody = GetComponent <Rigidbody2D>(); playerRigidbody = GameObject.Find("Player").GetComponent <Rigidbody2D>(); sc = GetComponent <SpectreController>(); }
// Start is called before the first frame update void Start() { // Fill Health health = maxHealth; // Get Components rBody = GetComponent <Rigidbody2D>(); sc = GetComponent <SpectreController>(); }
// Start is called before the first frame update void Start() { // Declare end path endPath = new Vector2(0, 0); // Get Components rBody = GetComponent <Rigidbody2D>(); playerRigidbody = GameObject.Find("Player").GetComponent <Rigidbody2D>(); sc = GetComponent <SpectreController>(); }