//Function to verify if camera settings are good void CheckCamera() { //If spectator cam is on bool camOn = PlayerPreferences.I.SpectatorCam.Get(); if (camOn) { //If spectator cam is set to static third person float camMode = PlayerPreferences.I.SpectatorCamMode.Get(); if (camMode == 1) { //If camOK is already true at this point we don't need to do anything if (!camOK) { //If it's not, get reference for SpectatorCam class and set camOK to true spectatorCam = UnityEngine.Object.FindObjectOfType <SpectatorCam>(); camOK = true; } } else { camOK = false; } } else { camOK = false; } }
private static void Postfix(SpectatorCam __instance) { if (AudicaMod.camOK && AudicaMod.spectatorCamSet && AudicaMod.activated) { AudicaMod.SpectatorCamUpdate(); } }
private static void Postfix(SpectatorCam __instance) { if (AudicaMod.spectatorCamSet) { return; } AudicaMod.SetSpectatorCam(__instance, true); }
private static bool Prefix(SpectatorCam __instance) { if (AudicaMod.camOK && AudicaMod.spectatorCamSet && AudicaMod.activated) { //AudicaMod.SpectatorCamUpdate(); return(false); } else { return(true); } }
public static void FixSpectatorCam() { spectatorCamFixed = true; SpectatorCam cam = GameObject.FindObjectOfType <SpectatorCam>(); if (cam is null) { MelonLogger.Log("Spectator cam is disabled."); return; } cam.cam.enabled = false; cam.cam.enabled = true; }
private static bool Prefix(SpectatorCam __instance) { if (AudicaMod.camOK) { return(false); } else { if (AudicaMod.isMouseAwake) { AudicaMod.isMouseAwake = false; } return(true); } }
private static void Postfix(SpectatorCam __instance) { if (AudicaMod.camOK) { Camera thirdPersonCam = AudicaMod.spectatorCam.cam; if (!AudicaMod.isMouseAwake) { AudicaMod.MouseAwake(); } if (Input.GetKey(KeyCode.W)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position + thirdPersonCam.gameObject.transform.forward; } if (Input.GetKey(KeyCode.S)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position - thirdPersonCam.gameObject.transform.forward; } if (Input.GetKey(KeyCode.A)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position - thirdPersonCam.gameObject.transform.right; } if (Input.GetKey(KeyCode.D)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position + thirdPersonCam.gameObject.transform.right; } if (Input.GetKey(KeyCode.Space)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position + thirdPersonCam.gameObject.transform.up; } if (Input.GetKey(KeyCode.C)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position - thirdPersonCam.gameObject.transform.up; } if (Input.GetKey(KeyCode.Mouse1)) { float MIN_X = 0.0f; float MAX_X = 360.0f; float MIN_Y = -90.0f; float MAX_Y = 90.0f; AudicaMod.xAxis += Input.GetAxis("Mouse X") * (AudicaMod.mouseSensitivity * Time.deltaTime); /* * if (xAxis < MIN_X) xAxis = MIN_X; * else if (xAxis > MAX_X) xAxis = MAX_X; */ AudicaMod.yAxis -= Input.GetAxis("Mouse Y") * (AudicaMod.mouseSensitivity * Time.deltaTime); /* * if (yAxis < MIN_Y) yAxis = MIN_Y; * else if (yAxis > MAX_Y) yAxis = MAX_Y; */ thirdPersonCam.gameObject.transform.rotation = Quaternion.Euler(AudicaMod.yAxis, AudicaMod.xAxis, 0.0f); } if (Input.GetKey(KeyCode.Z)) { Vector3 euler = thirdPersonCam.gameObject.transform.rotation.eulerAngles; thirdPersonCam.gameObject.transform.rotation = Quaternion.Euler(euler.y, euler.x, euler.z + 1.0f); } if (Input.GetKey(KeyCode.X)) { Vector3 euler = thirdPersonCam.gameObject.transform.rotation.eulerAngles; thirdPersonCam.gameObject.transform.rotation = Quaternion.Euler(euler.y, euler.x, euler.z - 1.0f); } } }
public override void Start() { specCam = CameraMaster.instance.gameObject.GetComponent <SpectatorCam>(); _Replay = null; }
public override void Start() { #region Init GUI if (Camera == null) { Debug.Log("Camera Master cannot find camera"); } JoinHost = gameObject.GetComponent <GUIJoinHost>(); if (JoinHost == null) { Debug.Log("Camera Master cannot find GUI script for join/host"); } MainMenu = gameObject.GetComponent <GUIMainMenu>(); if (MainMenu == null) { Debug.Log("Camera master could not find GUI script for main menu"); } SelectTeam = gameObject.GetComponent <GUISelectTeam>(); if (SelectTeam == null) { Debug.Log("Camera Master cannot find GUI script for select"); } ExitMenu = gameObject.GetComponent <GUIExitMenu>(); if (ExitMenu == null) { Debug.Log("Camera Master cannot find GUI script for exit"); } HostMenu = gameObject.GetComponent <GUIHostMenu>(); if (HostMenu == null) { Debug.Log("Camera Master cannot find GUI script for host"); } OptionsMenu = gameObject.GetComponent <GUIOptionsMenu>(); if (OptionsMenu == null) { Debug.Log("Camera Master cannot find GUI script for Options"); } LoadingScreen = gameObject.GetComponent <GUILoadingScreen>(); if (LoadingScreen == null) { Debug.Log("Camera Maser cannot find GUI script for loading screen"); } ChadCam = gameObject.GetComponent <ChadCam>(); if (ChadCam == null) { Debug.Log("Camera Master cannot find ChadCam"); } else { ChadCam.enabled = false; } SpectatorCam = gameObject.GetComponent <SpectatorCam>(); if (SpectatorCam == null) { Debug.Log("Camera Master cannot find SpectatorCam"); } else { SpectatorCam.enabled = false; } Hud = gameObject.GetComponent <ChadHud>(); if (Hud == null) { Debug.Log("Camera Master could not find Hud"); } ReplayCam = gameObject.GetComponent <ReplayCamera>(); ReplayCam.enabled = false; #endregion #region Chad Hats string settingsHat = UserSettings.GetSetting("Hat"); if (settingsHat != null) { SelectedHat = System.Convert.ToInt32(settingsHat); } else { SelectedHat = (int)(Random.Range(0.0f, 1.0f) * (HatManager.Instance.Hats.Count - 2)) + 1; settingsHat = SelectedHat.ToString(); UserSettings.AddOrUpdateAppSetting("Hat", settingsHat); } if (ChadMainMenu != null) { ChadMMHat = ChadMainMenu.GetComponent <Hatter>(); ChadMMHat.SetHat(SelectedHat); } if (ChadTeam1 != null) { ChadT1Hat = ChadTeam1.GetComponent <Hatter>(); ChadT1Hat.SetHat(SelectedHat); } if (ChadTeam1 != null) { ChadT2Hat = ChadTeam2.GetComponent <Hatter>(); ChadT2Hat.SetHat(SelectedHat); } #endregion SetState(CAM_STATE.MAIN_MENU); }
public static void SetSpectatorCam(SpectatorCam cam, bool isSet) { spectatorCam = cam; spectatorCamSet = isSet; }