public bool CheckSuccess(ref int successPos) { for (int i = 0; i < requireBox.Length; i++) { if (requireBox[i] != null) { RequireBox temp = requireBox[i].GetComponent<RequireBox>(); if (temp == null) { SpecialRequireBox temp2 = requireBox[i].GetComponent<SpecialRequireBox>(); if (temp2.isSuccessOrder) { successPos = i; return true; } } else { if (temp.isSuccessOrder) { successPos = i; return true; } } } } return false; }
private void OnEnable() { if (obj_Destory != null) { RequireBox require = obj_Destory.GetComponent <RequireBox>(); if (require == null) { SpecialRequireBox spRequire = obj_Destory.GetComponent <SpecialRequireBox>(); spRequire.BeforeDestroy(); } else { require.BeforeDestory(); } Destroy(obj_Destory); } }
private void OnEnable() { if (isSet) { if (stockPath.requireBox[CreateRequireIndex] == null) { if (isSpecial) { GameObject temp = Instantiate(specialRequireBox, stockPath.requireBoxPos[CreateRequireIndex], Quaternion.identity); SpecialRequireBox setting = temp.GetComponent <SpecialRequireBox>(); setting.SettingRequirement(unit, coneFlavor, iceCreamFlavor, isSprinkle, amount); stockPath.requireBox[CreateRequireIndex] = temp; } else { GameObject temp = Instantiate(requireBox, stockPath.requireBoxPos[CreateRequireIndex], Quaternion.identity); RequireBox setting = temp.GetComponent <RequireBox>(); setting.SetttingRequirement(unit, sugar_flavor, amount); stockPath.requireBox[CreateRequireIndex] = temp; } } isSet = false; } }
private void Update() { if (gameController.isGameStart) { if (!pause.isPause) { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { if (hit.collider.gameObject.CompareTag("GameUnits")) { ObjectToMove = hit.collider.gameObject; objCenter = ObjectToMove.transform.position; clickPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); offset = clickPosition - objCenter; isDrag = true; } } } if (Input.GetMouseButton(0)) { if (isDrag) { clickPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); newObjCenter = clickPosition - offset; ObjectToMove.transform.position = new Vector3(newObjCenter.x, newObjCenter.y, objCenter.z); } } if (Input.GetMouseButtonUp(0)) { isDrag = false; if (ObjectToMove != null) { SweetUnits unit = ObjectToMove.GetComponent <SweetUnits>(); if (unit.canPlace) { switch (unit.onMachine) { case OnMachine.Candy: if (candyMachine.Add()) { unit.PlaceObject(); } else { unit.ToLastPostion(); } break; case OnMachine.Topie: if (topieMachine.Add()) { unit.PlaceObject(); } else { unit.ToLastPostion(); } break; case OnMachine.PopPop: if (popMachine.Add()) { unit.PlaceObject(); } else { unit.ToLastPostion(); } break; case OnMachine.IceCreamChocolate: IceCreamMachine chochoc = chocolateMachine.GetComponent <IceCreamMachine>(); if (chochoc.canPlace) { chochoc.coneInput = ObjectToMove; chochoc.Add(); chochoc.AddConeFlavor(ObjectToMove.GetComponent <Cone>().flavor); ObjectToMove.GetComponent <Cone>().PlaceOnMachine(chochoc.OnMachinePoint); chochoc.canPlace = false; coneMachine.canSuccess = true; coneMachine.spawnObject = null; } else { unit.ToLastPostion(); } break; case OnMachine.IceCreamVanila: IceCreamMachine Vanivani = vanilaMachine.GetComponent <IceCreamMachine>(); if (Vanivani.canPlace) { Vanivani.coneInput = ObjectToMove; Vanivani.Add(); Vanivani.AddConeFlavor(ObjectToMove.GetComponent <Cone>().flavor); ObjectToMove.GetComponent <Cone>().PlaceOnMachine(Vanivani.OnMachinePoint); Vanivani.canPlace = false; coneMachine.canSuccess = true; coneMachine.spawnObject = null; } else { unit.ToLastPostion(); } break; case OnMachine.IceCreamOrange: IceCreamMachine Oror = orangeMachine.GetComponent <IceCreamMachine>(); if (Oror.canPlace) { Oror.coneInput = ObjectToMove; Oror.Add(); Oror.AddConeFlavor(ObjectToMove.GetComponent <Cone>().flavor); ObjectToMove.GetComponent <Cone>().PlaceOnMachine(Oror.OnMachinePoint); Oror.canPlace = false; coneMachine.canSuccess = true; coneMachine.spawnObject = null; } else { unit.ToLastPostion(); } break; case OnMachine.Trash: unit.PlaceObject(); trash.MinusMoney(ObjectToMove.GetComponent <SweetUnits>().gameUnit); break; case OnMachine.RequireBox: if (unit.InRequireBox != null) { if (unit.GetComponent <CandyFloss>() != null) { RequireBox requireBoxtemp = unit.InRequireBox.GetComponent <RequireBox>(); unit.PlaceObject(); requireBoxtemp.FinishRequireBox(); } RequireBox requireBox = unit.InRequireBox.GetComponent <RequireBox>(); unit.PlaceObject(); requireBox.AddProductToRequireBox(); } break; case OnMachine.SpecialRequireBox: if (unit.InRequireBox != null) { if (unit.GetComponent <CandyFloss>() != null) { SpecialRequireBox requireBoxtemp = unit.InRequireBox.GetComponent <SpecialRequireBox>(); unit.PlaceObject(); requireBoxtemp.FinishRequireBox(); } SpecialRequireBox requireBox = unit.InRequireBox.GetComponent <SpecialRequireBox>(); unit.PlaceObject(); requireBox.AddProductToRequireBox(); } break; case OnMachine.Sprinkle: if (sprinkleMachine.Add()) { sprinkleMachine.coneInput = ObjectToMove; ObjectToMove.GetComponent <IceCreamMachine_Making>().PlaceOnMachine(sprinkleMachine.OnMachinePoint); } else { unit.ToLastPostion(); } break; } } else { unit.ToLastPostion(); } ObjectToMove = null; } } } } audioSource.mute = isMute; }