private IEnumerable <string> GetNames() { var feats = FeatConstants.All(); var metamagic = FeatConstants.Metamagic.All(); var monster = FeatConstants.Monster.All(); var craft = FeatConstants.MagicItemCreation.All(); var specialQualities = SpecialQualityTestData.GetRequirementKeys(); var names = new List <string>(); names.AddRange(feats); names.AddRange(metamagic); names.AddRange(monster); names.AddRange(craft); names.AddRange(specialQualities); return(names); }
public void RequiredFeatsNames() { var feats = FeatConstants.All(); var metamagic = FeatConstants.Metamagic.All(); var monster = FeatConstants.Monster.All(); var craft = FeatConstants.MagicItemCreation.All(); var specialQualities = SpecialQualityTestData.GetRequirementKeys(); var names = new List <string>(); names.AddRange(feats); names.AddRange(metamagic); names.AddRange(monster); names.AddRange(craft); names.AddRange(specialQualities); AssertCollectionNames(names); }