// Update is called once per frame void Update() { if ((Input.GetKey("space") && (canShoot || isRockGod)) || (Input.GetKeyDown("space") && isRockOn)) { if (!isRockGod) { Instantiate(bullet, player.transform.position, Quaternion.identity); } else { Instantiate(godBullet, new Vector3(player.transform.position.x, 0.0f, 0.0f), Quaternion.identity); spawning.godBulletFired(); } shootTimer = 0.0f; canShoot = false; } shootTimer += Time.deltaTime; if (shootTimer >= (1.0f / shootRate) || (isRockOn && shootTimer >= (1.0f / rockOnShootRate))) { canShoot = true; } // Activate Rock ON meter if it's full and the player hits C if (Input.GetKeyDown(KeyCode.C) && spawning.getRockOn() == 1.0f && !isRockGod) { isRockOn = true; } else if (spawning.getRockOn() == 0.0f) { isRockOn = false; } // Activate God mode if the Rock GOD meter is full and the player hits V if (Input.GetKey(KeyCode.V) && spawning.getRockGod() == 1.0f && !isRockOn) { GetComponent <Animator>().SetTrigger("jaxGM"); isRockGod = true; } else if (spawning.getRockGod() == 0.0f) { if (isRockGod) { GetComponent <Animator>().SetTrigger("jaxIdle"); } isRockGod = false; } }