/// <summary>
        /// スポナー読み込み
        /// </summary>
        /// <param name="count"></param>
        public static void Load(ref int count)
        {
            try
            {
                Spawners.ClearOnScheduler();
                foreach (Coordinate coor in _spawnerCoordinates)
                {
                    // 実際の座標と画像のピクセル数から画像上のスポナー位置を計算
                    // 画像のサイズが変わると壊れます()
                    var X = (coor.X + 1502.5) / 1664;
                    var Z = (coor.Z + 114.5) / 247;

                    var isBroken = new Spawner(coor, World.WorldData).IsBroken;

                    Application.Current.Dispatcher.Invoke(() =>
                    {
                        Spawners.Add(new SpawnerPointer()
                        {
                            Center   = new Point(X, Z),
                            IsBroken = isBroken
                        });

                        BrokenCount.Value = Spawners.Where(x => x.IsBroken).Count();
                        BrokenRate.Value  = (BrokenCount.Value / 247.0) * 100;
                    });

                    World.LoadingProgress.Value = (++count / 297.0) * 100;
                }
            }
            catch
            {
                Reset();
                throw;
            }
        }
 /// <summary>
 /// データをリセット
 /// </summary>
 public static void Reset()
 {
     Spawners.ClearOnScheduler();
     BrokenCount.Value = 0;
     BrokenRate.Value  = 0;
 }