private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player" && !spawner.IsActivated()) { spawner.Activate(); Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <Player>() != null || other.GetComponentInParent <Player>() != null) { spawnerToActivate.Activate(); gameObject.SetActive(false); } }
public void SpiderFearTrigger() { GameObject spiderSpwaner = Instantiate(spwanerPrefab, new Vector3(0, 0, 0), Quaternion.identity, RoomManager._instance.current_map.transform); Spawner spSpwaner = spiderSpwaner.GetComponent <Spawner>(); spSpwaner.minCount = 15; spSpwaner.maxCount = 20; spSpwaner.Activate(1); }
public void Setup(AsteroidSettings asteroidSettings) { _initialVelocity = asteroidSettings.InitialVelocity; _maxVelocity = asteroidSettings.MaxVelocity; _maxTorque = asteroidSettings.MaxTorque; _scorePoints = asteroidSettings.ScorePoints; if (asteroidSettings.SpawnOnDestroy) { _spawnSettings = asteroidSettings.SpawnOnDestroySettings; _spawner.Activate(_spawnSettings); } else { _spawnSettings = null; } Activate(); }
IEnumerator <float> WaitAndSpawn(float waitTime) { if (lastWave > 0 && currentSpawner > lastWave - 1) { if (currentSpawner >= spawners.Count) { currentSpawner = lastWave; } } if (currentSpawner < spawners.Count) { //wave complete // Debug.Log("wave complete"); EventSystem.Instance.TriggerEvent(Strings.Events.WAVE_COMPLETE, waveNumber); if (waveNumber != 0) { //SFXManager.Instance.Play(SFXType.AnnounceLevelStart, Vector3.zero); GameObject fireworks = ObjectPool.Instance.GetObject(PoolObjectType.VFXFireworks); if (fireworks) { GameObject player = GameObject.FindGameObjectWithTag("Player"); if (player) { fireworks.transform.position = player.transform.position; } } } waveNumber++; time = spawners[currentSpawner].Time; spawner = spawners[currentSpawner++].Prefab.GetComponent <Spawner>(); AnalyticsManager.Instance.IncrementWave(); yield return(Timing.WaitForSeconds(waitTime)); spawner.Activate(); } else { LevelClear = true; AnalyticsManager.Instance.SetCurrentLevelTime(levelTime); } }
public void OnPlay() { if (HustleMode) { AudioManager.clip = DoggoHustle; AudioManager.Play(); Rotator.Activate(); } else { if (AudioManager.clip == DoggoHustle) { AudioManager.clip = NomDogSong; AudioManager.Play(); } } GameState = State.Playing; HustleModeButton.SetActive(false); Spawner.Activate(HustleMode); ScoreText.gameObject.SetActive(true); TitleScreen.SetActive(false); }
public static void StartGame() { Spawner.Activate(); }