// Start is called before the first frame update
 void Start()
 {
     StartCoroutine(Shoot_Loop());
     player       = GameObject.FindWithTag(playerObjectName);
     playerScript = (MovementScript)player.GetComponent(typeof(MovementScript));
     spawnScript  = (Spawn_Enemy)player.GetComponent(typeof(Spawn_Enemy));
 }
예제 #2
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 // Start is called before the first frame update
 void Start()
 {
     StartCoroutine(Jump_Loop());
     player       = GameObject.FindWithTag(playerObjectName);
     playerScript = (MovementScript)player.GetComponent(typeof(MovementScript));
     spawnScript  = (Spawn_Enemy)player.GetComponent(typeof(Spawn_Enemy));
     anim.SetBool("Moving", true);
 }
예제 #3
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 // Use this for initialization
 void Start()
 {
     se             = GameObject.FindGameObjectWithTag("Sprite").GetComponent <Spawn_Enemy>();
     charcontroller = GameObject.FindGameObjectWithTag("Sprite").GetComponent <char_CTRL>();
     health         = 5;
     touch_fence    = false;
     touch_c_fence  = false;
     speed          = .2f;
     distance       = 4;
     anime          = this.GetComponent <Animator>();
     has_bullet     = true;
     touch_ground   = false;
     facing_left    = true;
     player         = GameObject.FindGameObjectWithTag("Sprite");
     InvokeRepeating("shoot", 2, 5);
     shooting = true;
 }
예제 #4
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 // Use this for initialization
 void Start()
 {
     touch_fence       = false;
     touch_c_fence     = false;
     touch_boss        = false;
     boss_punched      = false;
     Sp_en             = gameObject.GetComponent <Spawn_Enemy>();
     brains            = 0;
     dead              = false;
     audio             = gameObject.GetComponent <AudioSource>();
     heart             = "Heart";
     heart_num         = 4;
     rocket_hit        = false;
     enemy_dead_first  = false;
     enemy_dead_second = false;
     touch_grunt       = false;
     touch_rocket      = false;
     dist              = .1;
     health            = 4000;
     back_g_hit        = false;
     anime             = gameObject.GetComponent <Animator>();
     attack            = false;
     //anime.SetBool("Walk", false);
 }
예제 #5
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 // Start is called before the first frame update
 void Start()
 {
     character   = GameObject.FindWithTag("Player").GetComponent <MovementScript>();
     spawnscript = GameObject.FindWithTag("Player").GetComponent <Spawn_Enemy>();
 }
 private void Start()
 {
     player      = GameObject.FindWithTag("Player");
     spawnScript = GameObject.FindWithTag("Player").GetComponent <Spawn_Enemy>();
 }