void SpawnToken() { /* if (_hitInfo.transform.gameObject.layer == LayerMask.NameToLayer("UI")) * { * //create the command * ICommand spawnTokenCommand = new SpawnTokenCommand(_boardSpawner, _hitInfo.point); * //perform the command * _commandInvoker.ExecuteCommand(spawnTokenCommand); * }*/ /* if (_hitInfo.transform.name != null) * { * if (_hitInfo.transform.name == "Table") * {*/ //create the command ICommand spawnTokenCommand = new SpawnTokenCommand(_boardSpawner, _hitInfo.point); //perform the command _commandInvoker.ExecuteCommand(spawnTokenCommand); /* } * else * { * return; * } * }*/ }
void SpawnToken() { // create command ICommand spawnTokenCommand = new SpawnTokenCommand(_boardSpawner, _hitInfo.point); //perform the command _commandInvoker.ExecuteCommand(spawnTokenCommand); }
void SpawnToken() { ICommand spawnTokenCommand = new SpawnTokenCommand(_boardSpawner, _hitInfo.point); _commandInvoker.ExecuteCommand(spawnTokenCommand); }