void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "MinuteHand" || collision.gameObject.tag == "HourHand") { target = collision.gameObject; hasBeenHit = true; } if (collision.gameObject.tag == "Floor") { onFloor = true; } if (collision.gameObject.tag == "Coin") { if (twoPlayer == 1) { ScoreVar.p1Score++; slowEnemy(); } else { GameManager.instance.TimeIncrease(5.0f); } Destroy(collision.gameObject); newCoin.spawnNewCoin(); } }
public void NewCoin() { spawner.spawnNewCoin(); }