void Start() { electroPanel = FindObjectOfType <ElectroPanel>(); door = FindObjectOfType <SpawnRoomDoor>(); isColliding = false; }
void Start() { audioPlayer = GetComponent <AudioSource>(); switchCollider = FindObjectOfType <SwitchCollider>(); door = FindObjectOfType <SpawnRoomDoor>(); isSwitched = false; isPowerDown = false; }
void Start() { lampLight = GetComponent <Light>(); lampSound = GetComponent <AudioSource>(); shaderController = FindObjectOfType <LampShaderController>(); spawnRoomDoor = FindObjectOfType <SpawnRoomDoor>(); timePassed = 0f; }