예제 #1
0
        private SpawnPanel m_SpawnPanel;             // UI panel that shows what player can spawn.

        // Use this for initialization
        void Start()
        {
            m_SpawnPanel = FindObjectOfType <SpawnPanel>();
            if (m_SpawnPanel != null)
            {
                if (isLocalPlayer)
                {
                    m_SpawnPanel.PopulateSpawnables(this);
                }
            }
        }
예제 #2
0
    void Start()
    {
        AC                           = FindObjectOfType(typeof(AudioController)) as AudioController;
        PC                           = FindObjectOfType(typeof(PauseController)) as PauseController;
        DM                           = FindObjectOfType(typeof(DialogueManager)) as DialogueManager;
        panelRespawn                 = FindObjectOfType(typeof(RespawnPanel)) as RespawnPanel;
        panelSpawn                   = FindObjectOfType(typeof(SpawnPanel)) as SpawnPanel;
        panelVenceu                  = GameObject.Find("/Canvas/PanelVenceu");
        joystick                     = GameObject.Find("/Canvas/Fixed Joystick");
        dashButton                   = GameObject.Find("/Canvas/DashButton");
        tiroRedButton                = GameObject.Find("/Canvas/BotaoTiroRed");
        tiroBlueButton               = GameObject.Find("/Canvas/BotaoTiroBlue");
        tiroGreenButton              = GameObject.Find("/Canvas/BotaoTiroGreen");
        tiroRedRespawnText           = GameObject.Find("/Canvas/PanelRespawn/TiroRedText");
        tiroBlueRespawnText          = GameObject.Find("/Canvas/PanelRespawn/TiroBlueText");
        tiroGreenRespawnText         = GameObject.Find("/Canvas/PanelRespawn/TiroGreenText");
        tiroRedRespawnProText.text   = PlayerPrefs.GetString("TiroRed");
        tiroBlueRespawnProText.text  = PlayerPrefs.GetString("TiroBlue");
        tiroGreenRespawnProText.text = PlayerPrefs.GetString("TiroGreen");
        tiroRedMenuProText.text      = PlayerPrefs.GetString("TiroRed");
        tiroBlueMenuProText.text     = PlayerPrefs.GetString("TiroBlue");
        tiroGreenMenuProText.text    = PlayerPrefs.GetString("TiroGreen");
        tiroRedSpawnProText.text     = PlayerPrefs.GetString("TiroRed");
        tiroBlueSpawnProText.text    = PlayerPrefs.GetString("TiroBlue");
        tiroGreenSpawnProText.text   = PlayerPrefs.GetString("TiroGreen");
        if (panelSpawn == null)
        {
            Vidas();
        }

        DT = GetComponent <DialogueTrigger>();
        if (Fase)
        {
            LevasInimigos[LevaAtual].SetActive(true);
        }
        else if (comecaDialogo)
        {
            //DT.TriggerDialogue();
        }
    }