/* * Spawns player, trashmobs, Bosses, Treasure Chests, and prefabs. */ private void SpawnObjects() { bossKillable = false; Space largestSpace = dfs.GetLargestSpace(); playerSpawner.PlayerSpawn(player); // Spawns player. // Holder Objects. // Parameters int fillPercent, Space largestSpace, GameObject[] things, GameObject player. // Spawn trashmobs spawner.SpawnThings(trashMobsFillPercent, largestSpace, trashMobs, player, TrashMobHolder); // Spawn chests spawner.SpawnThings(chestFillPercent, largestSpace, chests, player, ThingsHolder); // Spawn prefabs largestSpace.GetSouthernTile(); spawner.SpawnThings(prefabsFillpercent, largestSpace, prefabs, player, ThingsHolder); spawner.SpawnThings(bossFillpercent, largestSpace, bosses, player, TrashMobHolder); }