예제 #1
0
 void Awake()
 {
     celda            = GetComponent <Celda>();
     spawnNumeroCelda = GetComponent <SpawnNumeroCelda>();
     spawnAux         = GetComponent <SpawnNumeroAux>();
     keys[0]          = KeyCode.Alpha1;
     keys[1]          = KeyCode.Alpha2;
     keys[2]          = KeyCode.Alpha3;
     keys[3]          = KeyCode.Alpha4;
     keys[4]          = KeyCode.Alpha5;
     keys[5]          = KeyCode.Alpha6;
     keys[6]          = KeyCode.Alpha7;
     keys[7]          = KeyCode.Alpha8;
     keys[8]          = KeyCode.Alpha9;
 }
예제 #2
0
    void Awake()
    {
        spawnNumAuxs      = GetComponent <SpawnNumeroAux>();
        box               = GetComponent <BoxCollider2D>();
        initialLocalScale = transform.localScale;
        initialLocalScale = new Vector2(initialLocalScale.x + box.offset.x, initialLocalScale.y + box.offset.y);
        deteccion         = GetComponent <Deteccion>();
        ResetBooleans();

        sprite = transform.GetChild(0).gameObject.GetComponent <SpriteRenderer>().sprite;
        //	print("sprite "+sprite);
        Initial();
        //	print("sprite manual "+GameObject.FindGameObjectWithTag("base").GetComponent<Sprites>().sprites[0]);
//		if(sprite==null){
//			spr.sprite=GameObject.FindGameObjectWithTag("base").GetComponent<Sprites>().sprites[0];
//		}
    }