void Awake() { celda = GetComponent <Celda>(); spawnNumeroCelda = GetComponent <SpawnNumeroCelda>(); spawnAux = GetComponent <SpawnNumeroAux>(); keys[0] = KeyCode.Alpha1; keys[1] = KeyCode.Alpha2; keys[2] = KeyCode.Alpha3; keys[3] = KeyCode.Alpha4; keys[4] = KeyCode.Alpha5; keys[5] = KeyCode.Alpha6; keys[6] = KeyCode.Alpha7; keys[7] = KeyCode.Alpha8; keys[8] = KeyCode.Alpha9; }
void Awake() { spawnNumAuxs = GetComponent <SpawnNumeroAux>(); box = GetComponent <BoxCollider2D>(); initialLocalScale = transform.localScale; initialLocalScale = new Vector2(initialLocalScale.x + box.offset.x, initialLocalScale.y + box.offset.y); deteccion = GetComponent <Deteccion>(); ResetBooleans(); sprite = transform.GetChild(0).gameObject.GetComponent <SpriteRenderer>().sprite; // print("sprite "+sprite); Initial(); // print("sprite manual "+GameObject.FindGameObjectWithTag("base").GetComponent<Sprites>().sprites[0]); // if(sprite==null){ // spr.sprite=GameObject.FindGameObjectWithTag("base").GetComponent<Sprites>().sprites[0]; // } }