// Use this for initialization void Awake() { time2Break = .03f; weaponBlockPath = "Prefabs/WeaponBlocks/NeutralBlock"; numBlocks = 3; separationDistance = .2f; i = 0; if (GameObject.Find ("BlockSpawner")){ blockSpawner = GameObject.Find ("BlockSpawner"); neutralBlockSpawner = blockSpawner.GetComponent<SpawnNeutralBlocks>(); } }
// Use this for initialization void Awake() { time2Break = .03f; weaponBlockPath = "Prefabs/WeaponBlocks/NeutralBlock"; numBlocks = 3; separationDistance = .2f; i = 0; if (GameObject.Find("BlockSpawner")) { blockSpawner = GameObject.Find("BlockSpawner"); neutralBlockSpawner = blockSpawner.GetComponent <SpawnNeutralBlocks>(); } }