예제 #1
0
    // Use this for initialization
    void Awake()
    {
        time2Break = .03f;
        weaponBlockPath = "Prefabs/WeaponBlocks/NeutralBlock";
        numBlocks = 3;
        separationDistance = .2f;
        i = 0;

        if (GameObject.Find ("BlockSpawner")){
            blockSpawner = GameObject.Find ("BlockSpawner");
            neutralBlockSpawner = blockSpawner.GetComponent<SpawnNeutralBlocks>();
        }
    }
예제 #2
0
    // Use this for initialization
    void Awake()
    {
        time2Break         = .03f;
        weaponBlockPath    = "Prefabs/WeaponBlocks/NeutralBlock";
        numBlocks          = 3;
        separationDistance = .2f;
        i = 0;

        if (GameObject.Find("BlockSpawner"))
        {
            blockSpawner        = GameObject.Find("BlockSpawner");
            neutralBlockSpawner = blockSpawner.GetComponent <SpawnNeutralBlocks>();
        }
    }