private void Start() { rb = GetComponent <Rigidbody>(); spawnLevels2 = FindObjectOfType <SpawnLevels2>(); currentLevelLength = spawnLevels2.CurrentLevelLength; StartCoroutine("ChangeSpeed"); }
private void Start() { playerMovement = FindObjectOfType <PlayerMovement>(); spawnLevels2 = FindObjectOfType <SpawnLevels2>(); playerAnimator = playerMovement.animator; cameraAnimator = GetComponent <Animator>(); score = FindObjectOfType <Score>(); }