예제 #1
0
    private void Start()
    {
        rb                 = GetComponent <Rigidbody>();
        spawnLevels2       = FindObjectOfType <SpawnLevels2>();
        currentLevelLength = spawnLevels2.CurrentLevelLength;

        StartCoroutine("ChangeSpeed");
    }
예제 #2
0
 private void Start()
 {
     playerMovement = FindObjectOfType <PlayerMovement>();
     spawnLevels2   = FindObjectOfType <SpawnLevels2>();
     playerAnimator = playerMovement.animator;
     cameraAnimator = GetComponent <Animator>();
     score          = FindObjectOfType <Score>();
 }