예제 #1
0
    protected override void preformTask(float deltaTime)
    {
        if (this.trainingQueue.Count != 0)
        {
            if (this.isTeamFull())
            {
                return;
            }

            this.trainingProgress += deltaTime;

            UnitBase nextInQueue = this.trainingQueue[0].getPrefab().GetComponent <UnitBase>();
            if (this.trainingProgress >= 0)  // nextInQueue.getData().getProductionTime()) {
            {
                Vector2 v = Random.insideUnitCircle * 2f;
                float   i = 1.5f;
                v.x += (v.x < 0 ? -i : i);
                v.y += (v.x < 0 ? -i : i);

                Vector3          pos    = this.transform.position + new Vector3(v.x, 0, v.y);
                RegisteredObject regObj = this.trainingQueue[0];
                this.trainingQueue.RemoveAt(0);

                SpawnInstructions <SidedEntity> instructions = this.map.spawnEntity <SidedEntity>(
                    regObj,
                    pos,
                    Quaternion.Euler(0, Random.Range(0, 359), 0));
                instructions.getObj().setTeam(this.getTeam());
                instructions.spawn();

                this.trainingProgress = 0;
            }
        }
    }
예제 #2
0
    public void spawnEntity(MessageSpawnEntity msg)
    {
        SpawnInstructions <SidedEntity> instructions = this.map.spawnEntity <SidedEntity>(
            Registry.getObjectFromRegistry(msg.entityId),
            msg.position,
            msg.rotation);

        instructions.getObj().setTeam(msg.getTeam());
        instructions.spawn();
    }
예제 #3
0
    public void constructBuilding(MessageConstructBuilding msg)
    {
        // Create the new building GameObject and set it's team.
        SpawnInstructions <BuildingBase> instructions = this.map.spawnEntity <BuildingBase>(
            Registry.getObjectFromRegistry(msg.entityId),
            new Vector3(msg.position.x, 0, msg.position.z),
            Quaternion.identity);
        BuildingBase newBuilding = instructions.getObj();
        Team         team        = Team.getTeamFromId(msg.teamId);

        newBuilding.setTeam(team);

        // Remove resources from the builder's team.
        this.map.reduceResources(team, newBuilding.getData().getCost());

        // Set the buildings health and send the builder to build it.
        BuildingData bd = newBuilding.getData();

        if (bd.isInstantBuild())
        {
            newBuilding.setHealth(bd.getMaxHealth());
        }
        else
        {
            newBuilding.setHealth(1);
            UnitBuilder builder = map.findMapObjectFromGuid <UnitBuilder>(msg.builderGuid);
            builder.setTask(new TaskConstructBuilding(builder, newBuilding));
            builder.unitStats.buildingsBuilt.increase();
        }

        if (newBuilding is BuildingBridge)
        {
        }

        instructions.spawn();
    }