예제 #1
0
    public override void Start()
    {
        base.Start();
        StartCoroutine(ShootingPattern());
        spawner = FindObjectOfType <SpawnEnnemies>();
        sounds  = GetComponentInChildren <Sounds>();

        if (!sounds.growlList[soundIndex].isPlaying)
        {
            sounds.growlList[soundIndex].Play();
        }
    }
예제 #2
0
 private void Awake()
 {
     isOccupied = false;
     spawner    = GetComponentInParent <SpawnEnnemies>();
 }
예제 #3
0
 public override void Start()
 {
     spawner = FindObjectOfType <SpawnEnnemies>();
     spr     = GetComponentInChildren <SpriteRenderer>();
     base.Start();
 }