public override void Start() { base.Start(); StartCoroutine(ShootingPattern()); spawner = FindObjectOfType <SpawnEnnemies>(); sounds = GetComponentInChildren <Sounds>(); if (!sounds.growlList[soundIndex].isPlaying) { sounds.growlList[soundIndex].Play(); } }
private void Awake() { isOccupied = false; spawner = GetComponentInParent <SpawnEnnemies>(); }
public override void Start() { spawner = FindObjectOfType <SpawnEnnemies>(); spr = GetComponentInChildren <SpriteRenderer>(); base.Start(); }