void Fugida() { if (do_once) { rendContent.enabled = true; rendNormal.enabled = false; run.x = this.transform.position.x * -1; run.y = this.transform.position.y * -1; run.z = this.transform.position.z; module = Vector3.Magnitude(run); run = run / module; SpawnEnemyCore.restarEnemiesVius(); do_once = false; } this.transform.position += velocityRun * run; fugida = true; }
void Fugida() { transform.Translate(1.5f, 1.5f, 0); if (do_once) { enemyDoneSad.enabled = false; enemyDoneHappy.enabled = true; run.x = this.transform.position.x * -1; run.y = this.transform.position.y * -1; run.z = this.transform.position.z; module = Vector3.Magnitude(run); run = run / module; SpawnEnemyCore.restarEnemiesVius(); do_once = false; } this.transform.position += new Vector3(20, 20, 0); fugida = true; }