public void BeatLevel() { sb.MakeBlocksSpawn(); levelNum++; levelText.text = "Level: " + levelNum; if (levelNum % 5 == 0) { currentTime = startTime - (0.2f * levelNum) + 2.5f; } else { currentTime = startTime - (0.2f * levelNum); } mainTimerDisplay.text = currentTime.ToString("0.00"); }