public void SpawnBl() { if (Scale >= 0.01f || cylindersNum > 1) //If the size is more than 0.01 or more than one cylinder, you can spawn { SpawnBlock newSpawnBlock = Instantiate(SpawnBlock); //Spawn the road block offset = new Vector3(0, -cylinders[cylinders.Count - 1].transform.localScale.z / 2 - 0.05f, 0); //We calculate its mixing relative to the last cylinder newSpawnBlock.transform.localPosition = new Vector3(transform.position.x, cylinders[cylinders.Count - 1].transform.position.y, posStart) + offset; //Set coordinates spawnedBlocks.Add(newSpawnBlock); zScale = spawnedBlocks[spawnedBlocks.Count - 1].transform.localScale.z; //zScale - road length Spawn = false; Stretch = true; xPosOfSpawn = transform.position.x; xPosM = xPosOfSpawn - xPosChange; xPosA = xPosOfSpawn + xPosChange; //We calculate the extreme points of the road to the right and left posWill = posStart + distance; //Finish point zDistance = 0; //All distance hasDistance = 0; //Distance now } }
private void CreateNewBlock(SpawnBlock sb) { if (sb.SpawnedBlock != null) GameObject.DestroyImmediate(sb.SpawnedBlock); sb.SpawnedBlock = LevelGenerator.CreateSimpleLevelBlock(sb.TileSet, sb.transform.position, sb.BlockHeight, sb.BlockWidth, sb.Seed); sb.SpawnedBlock.transform.parent = sb.transform; }
private void Start() { // If we didn't set a spawn block if (spawn == null) { // set the spawn variable to the spawn block spawn = GameObject.FindGameObjectWithTag("Respawn").GetComponent <SpawnBlock>(); } }
private void EndGame() { GameObject camera = GameObject.Find("Main Camera"); Debug.Log("END"); SpawnBlock _mainScript = camera.GetComponent <SpawnBlock>(); //scr_Enemy enemyScript = enemy.GetComponent<scr_Enemy>(); _mainScript.GameOver = true; }
public static bool Prefix(SpawnBlock __instance) { if (!GadgetNetwork.MatrixReady && GadgetNetwork.GetTimeSinceConnect() < GadgetNetwork.MatrixTimeout) { if (InstanceTracker.GameScript.gameObject.GetComponent <RPCHooks>() == null) { InstanceTracker.GameScript.gameObject.AddComponent <RPCHooks>(); } __instance.StartCoroutine(WaitAndTryAgain(__instance)); return(false); } else { return(true); } }
// Use this for initialization void Start() { gameScoreDisplay = GameObject.Find("Score").GetComponent <ScoreText> (); spawner = GameObject.Find("Spawner").GetComponent <SpawnBlock> (); // Verify the current active scene, usage for speed factor manipulation UnityEngine.SceneManagement.Scene currentScene = SceneManager.GetActiveScene(); sceneName = currentScene.name; speedFactor = 1; if (!isValidGridPos()) { Debug.Log("GAME OVER"); Destroy(gameObject); } m_Controller = GameObject.Find("Controller").GetComponent <Controller> (); }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.transform.tag == "HitFromBelow" && rb.velocity.y > -0.2f) { float distanceY = transform.position.y - collision.transform.position.y; if (distanceY < -0.9f) { SpawnBlock spawnBlock = collision.gameObject.GetComponent <SpawnBlock>(); if (!spawnBlock.isUsed) { spawnBlock.HitFromBelow(state); } } } else if (collision.transform.tag == "FlagPole") { rb.constraints = RigidbodyConstraints2D.FreezeAll; GameObject.Find("EndFlag").GetComponent <EndFlag>().goUp = true; } }
private void SpawnSpawner() { while (numBlocks < maxBlocks) { if (debugMode) { Debug.Log("SpawnSpawner"); } int row = Random.Range(1, boardSize + 1); int col = Random.Range(1, boardSize + 1); if (board [row, col].block == null) { spawnBlock = ((GameObject)Instantiate(spawnBlockRes, Vector2.zero, Quaternion.identity)).GetComponent <SpawnBlock> (); spawnBlock.SetBlockProperties(nextBlock.color, nextBlock.shape); spawnBlock.SetBoardPosition(row, col); break; } } }
private static IEnumerator WaitAndTryAgain(SpawnBlock __instance) { yield return(new WaitUntil(() => GadgetNetwork.MatrixReady || GadgetNetwork.GetTimeSinceConnect() > GadgetNetwork.MatrixTimeout)); OnConnectedToServer.Invoke(__instance, new object[] { }); }
// Use this for initialization void Start() { m_Spawn = GameObject.Find("Spawner").GetComponent <SpawnBlock> (); CurrentPiece = m_Spawn.nextPiece; go = Instantiate(groups[m_Spawn.nextPiece], transform.position, Quaternion.identity) as GameObject; }
// Use this for initialization void Start() { setMaterial (); numBlocks = GameObject.Find("SpawnBlock").GetComponent<SpawnBlock>(); transform.position = new Vector2(Random.Range(-1.5f, 2.0f), transform.position.y); }
void Start() { sr = gameObject.GetComponent <Image>(); spawner = GameObject.Find("Spawner").GetComponent <SpawnBlock> (); }
private void SpawnSpawner () { while (numBlocks < maxBlocks) { if (debugMode) { Debug.Log ("SpawnSpawner"); } int row = Random.Range (1, boardSize + 1); int col = Random.Range (1, boardSize + 1); if (board [row, col].block == null) { spawnBlock = ((GameObject)Instantiate (spawnBlockRes, Vector2.zero, Quaternion.identity)).GetComponent<SpawnBlock> (); spawnBlock.SetBlockProperties (nextBlock.color, nextBlock.shape); spawnBlock.SetBoardPosition (row, col); break; } } }
// Update is called once per frame void Update() { if (Stick.GetComponent <DetectCliks> ()) { if (!IsReady && DetectsClick.GetComponent <DetectCliks> ().GetStickReadyToCheck()) { DetectsClick.GetComponent <DetectCliks> ().SetStickReadyToCheck(false); if ((Stick.GetComponent <DetectCliks> ().GetStickInst().transform.localScale.y / 2 < SpawnBlock.GetComponent <SpawnBlock> ().GetblockInstNext().transform.position.x - SpawnBlock.GetComponent <SpawnBlock> ().GetblockInstNext().transform.localScale.x / 2 - Stick.GetComponent <DetectCliks> ().GetStickInst().transform.position.x) || (Stick.GetComponent <DetectCliks> ().GetStickInst().transform.localScale.y / 2 > SpawnBlock.GetComponent <SpawnBlock> ().GetblockInstNext().transform.position.x + SpawnBlock.GetComponent <SpawnBlock> ().GetblockInstNext().transform.localScale.x / 2 - Stick.GetComponent <DetectCliks> ().GetStickInst().transform.position.x)) { IsWin = false; AudioSource.PlayClipAtPoint(Clip_Lose, new Vector3(0f, 0f, 0f)); } else { IsWin = true; AudioSource.PlayClipAtPoint(Clip_done, new Vector3(0f, 0f, 0f)); DetectsClick.GetComponent <SpawnBlock> ().SetIsSpawn(false); } } } if (Player.transform.position.y < -6f) { Destroy(Player); } if (IsWin && Player) { if (SpawnBlock.GetComponent <SpawnBlock> ().GetblockInstNext().transform.position.x != Player.transform.position.x) { if (DetectsClick.GetComponent <DetectCliks> ().GetPlayerIsReady() == true) { Player.transform.position = Vector3.MoveTowards(Player.transform.position, new Vector3(SpawnBlock.GetComponent <SpawnBlock> ().GetblockInstNext().transform.position.x, -0.25f, -8f), Time.deltaTime * 3); } } if (SpawnBlock.GetComponent <SpawnBlock> ().GetblockInstNext().transform.position.x <= Player.transform.position.x) { IsReady = true; Player.transform.position = (new Vector3(SpawnBlock.GetComponent <SpawnBlock> ().GetblockInstNext().transform.position.x, -0.25f, -8f)); Allblock.GetComponent <MoveBlocks> ().SetOnPlace(false); enabled = false; } } else { if (IsReadyToDown == false && (Player.transform.position != new Vector3(Stick.GetComponent <DetectCliks> ().GetStickInst().transform.position.x + Stick.GetComponent <DetectCliks> ().GetStickInst().transform.localScale.y / 2, -0.25f, -8f) && IsReadyToDown == false)) { Player.transform.position = Vector3.MoveTowards(Player.transform.position, new Vector3(Stick.GetComponent <DetectCliks> ().GetStickInst().transform.position.x + Stick.GetComponent <DetectCliks> ().GetStickInst().transform.localScale.y / 2, -0.25f, -8f), Time.deltaTime * 3); } else { // audio proigr IsReadyToDown = true; IsReady = true; Player.GetComponent <MovePlayer> ().SetIsWin(false); Player.transform.Translate(new Vector3(0f, -8f, 0f) * Time.deltaTime); } } }
// Use this for initialization void Start () { BlockSpawn (); BlockSpawn (); if (instance) Destroy(this); else instance = this; }
public static void MagneticPressure( ) { spwn = GameObject.Find("Spawner").GetComponent <SpawnBlock> (); spwn.MagneticPressure = true; spwn.magneticTime0 = Time.time; }