public DrillWave(GameObject _playerPos, GameObject _enemyPrefab, SpawnBatch _spawnPoints) { playerPos = _playerPos; enemyPrefab = _enemyPrefab; spawnPoints = _spawnPoints; amountSpawned = 0; }
public Wave(int _enemyAmount, float _spawnDelay, int _waveType, GameObject[] _enemyPrefabs, SpawnBatch _spawnPoints) { enemyAmount = _enemyAmount; spawnDelay = _spawnDelay; waveType = _waveType; enemyPrefabs = _enemyPrefabs; spawnPoints = _spawnPoints; amountSpawned = 0; }