예제 #1
0
    public DrillWave(GameObject _playerPos, GameObject _enemyPrefab, SpawnBatch _spawnPoints)
    {
        playerPos   = _playerPos;
        enemyPrefab = _enemyPrefab;
        spawnPoints = _spawnPoints;

        amountSpawned = 0;
    }
예제 #2
0
    public Wave(int _enemyAmount, float _spawnDelay, int _waveType, GameObject[] _enemyPrefabs, SpawnBatch _spawnPoints)
    {
        enemyAmount  = _enemyAmount;
        spawnDelay   = _spawnDelay;
        waveType     = _waveType;
        enemyPrefabs = _enemyPrefabs;
        spawnPoints  = _spawnPoints;

        amountSpawned = 0;
    }