public void AddSpawn(BaseCreature bc) { Spawn.Add(bc); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Armor = new List <Item>(); DestroyedArmor = new List <Item>(); Items = new List <Item>(); int count = reader.ReadInt(); for (int i = 0; i < count; i++) { Item it = reader.ReadItem(); if (it != null) { if (it is CursedSuitOfArmor) { ((CursedSuitOfArmor)it).Encounter = this; } Armor.Add(it); } } count = reader.ReadInt(); for (int i = 0; i < count; i++) { Item it = reader.ReadItem(); if (it != null) { DestroyedArmor.Add(it); } } count = reader.ReadInt(); for (int i = 0; i < count; i++) { if (Spawn == null) { Spawn = new List <BaseCreature>(); } BaseCreature bc = reader.ReadMobile() as BaseCreature; if (bc != null) { if (bc is EnsorcelledArmor) { ((EnsorcelledArmor)bc).Encounter = this; } Spawn.Add(bc); } } count = reader.ReadInt(); for (int i = 0; i < count; i++) { if (Items == null) { Items = new List <Item>(); } Item item = reader.ReadItem(); if (item != null) { Items.Add(item); } } if (Spawn == null || Spawn.Count < 4) { int toSpawn = Spawn == null ? 4 : 4 - Spawn.Count; for (int i = 0; i < toSpawn; i++) { if (Spawn == null) { Spawn = new List <BaseCreature>(); } SpawnRandom(); } } }