private void OnKeyDown(Spartacus.Game.Keys p_key) { if (!v_paused) { switch (p_key) { case Spartacus.Game.Keys.Up: v_racket_right.Move(0, -10, true); break; case Spartacus.Game.Keys.Down: v_racket_right.Move(0, 10, true); break; case Spartacus.Game.Keys.A: v_racket_left.Move(0, -10, true); break; case Spartacus.Game.Keys.Z: v_racket_left.Move(0, 10, true); break; default: break; } } }
private void OnKeyPress(Spartacus.Game.Keys p_key) { if (p_key == Spartacus.Game.Keys.Space) { v_paused = !v_paused; } if (v_paused) { v_text_paused.SetMessage("PAUSED"); } else { v_text_paused.SetMessage(""); } }
private void OnKeyDown(Spartacus.Game.Keys p_key) { switch (p_key) { case Spartacus.Game.Keys.Up: if (this.v_mapview_y > 0) { this.v_mapview_y--; this.BuildMapView(); } break; case Spartacus.Game.Keys.Down: if (this.v_mapview_y < (this.v_map_size - this.v_mapview_height)) { this.v_mapview_y++; this.BuildMapView(); } break; case Spartacus.Game.Keys.Left: if (this.v_mapview_x > 0) { this.v_mapview_x--; this.BuildMapView(); } break; case Spartacus.Game.Keys.Right: if (this.v_mapview_x < (this.v_map_size - this.v_mapview_width)) { this.v_mapview_x++; this.BuildMapView(); } break; default: break; } }