public void Close() { foreach (TriangleSupplier s in suppliers) { s.Close(); } suppliers = null; loadedChunks = null; chunks = null; }
public ChunkedTriangleCollection(float chunkSize, Logger logger) { this.logger = logger; // this.chunkSize = chunkSize; chunks = new SparseMatrix2D <TriangleCollection>(8); }
public ChunkedTriangleCollection(float chunkSize) { // this.chunkSize = chunkSize; chunks = new SparseMatrix2D <TriangleCollection>(8); }