/// <summary> /// 继承父类中的方法 /// </summary> public static void Folder1() { Bird sparrow = new Sparrow(); sparrow.Name = "麻雀"; Console.WriteLine($"{sparrow.GetName()}可以飞行{sparrow.Fly(10)}公里"); Bird wildGoose = new WildGoose(); wildGoose.Name = "大雁"; Console.WriteLine($"{wildGoose.GetName()}可以飞行{wildGoose.Fly(10)}公里"); }
public static void Perform() { IBird _sparrow = new Sparrow(); IToyDuck _toyDuck = new PlasticToyDuck(); // Wrap a bird in a birdAdapter so that it // behaves like toy duck IToyDuck _birdAdapter = new BirdAdapter(_sparrow); Console.WriteLine("Sparrow..."); _sparrow.Fly(); _sparrow.MakeSound(); Console.WriteLine("Toy Duck"); _toyDuck.Squeak(); // bird behaving like a toy duck Console.WriteLine("BirdAdapter..."); _birdAdapter.Squeak(); Console.WriteLine(); }
static void Main(string[] args) { Parrot parrot1 = new Parrot(34); parrot1.Eat(); parrot1.Fly(); parrot1.Talk("Hello there!"); parrot1.Talk(); Console.WriteLine(); Sparrow sparrow1 = new Sparrow() { Name = "Tom", Weight = 1.5 }; sparrow1.Eat(); sparrow1.Fly(); sparrow1.ClimbThroughSmallHole(); Parrot parrot2 = new Parrot(15) { Name = "Pelle", Weight = 45.6 };; Parrot parrot3 = new Parrot(15) { Name = "Anna", Weight = 235.6 };; Sparrow sparrow2 = new Sparrow() { Name = "Mats", Weight = 23.4 };; Bird[] birds = { parrot1, parrot2, sparrow1, parrot3, sparrow2 }; Console.WriteLine(); Console.WriteLine("Bird array:"); Console.WriteLine(); foreach (Bird bird in birds) { bird.Eat(); if (bird is Parrot) { Parrot temporaryParrot = (Parrot)bird; //(bird as Parrot).Talk(); temporaryParrot.Talk(); temporaryParrot.Fly(); } else { Console.WriteLine($"{bird.Name} can not talk!"); } } Console.WriteLine(); foreach (Bird bird in birds) { bird.Die(); } }