public void OnReceived(SpaceshipHealingChangedMessage spaceshipHealingChangedMessage)
 {
     if (gameState == GameState.InGame)
     {
         inGame.OnReceived(spaceshipHealingChangedMessage);
     }
 }
    public void OnReceived(SpaceshipHealingChangedMessage spaceshipHealingChangedMessage)
    {
        var fix = spaceshipHealingChangedMessage.Fix.Value;

        Action action = () => { ProcessSpaceshipHealingChangedMessage(fix.Owner, fix.HealingSpeed, fix.LifePoints); };

        ProcessAction(action);
    }