void ProcessInput() { float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); m_MainSpaceshipBehaviour.Move(moveHorizontal, moveVertical); if (Input.GetButton("Fire1")) { m_MainSpaceshipBehaviour.UsePrimaryInventorySlot(FireType.DEFAULT); } if (Input.GetButton("Fire2")) { m_MainSpaceshipBehaviour.UseSecondaryInventorySlot(); } }