public void CloseUpgradesMenu(string name) { SceneManager.UnloadSceneAsync(name); SpaceUIManager.pauseSpaceScene = false; SpaceUIManager.upgradeMenuClosed = true; SpaceUIManager.EnableDisableSpaceUI("enable"); }
private void Update() { // if a planet was attacked and it is this planet if (SavedPlanetForBattleStatic.wasAttacked == true && SavedPlanetForBattleStatic.thePlanet == gameObject) { SavedPlanetForBattleStatic.wasAttacked = false; SpriteRenderer conqueredLostSpriteRenderer = conqueredLostSpriteHolder.GetComponent <SpriteRenderer>(); if (SavedPlanetForBattleStatic.isConquered == true) { planetComplete = true; spaceUI = GameObject.Find("SpaceUIManager").transform.GetChild(0).GetComponent <SpaceUIManager>(); conqueredLostSpriteRenderer.sprite = planetConqueredSprite; conqueredLostSpriteRenderer.enabled = true; spaceUI.DisplayAwardsSplash(); } else { planetComplete = true; conqueredLostSpriteRenderer.sprite = planetLostSprite; conqueredLostSpriteRenderer.enabled = true; } } }
public void OpenUpgradesMenu(string name) { SpaceUIManager.pauseSpaceScene = true; SpaceUIManager.EnableDisableSpaceUI("disable"); SceneManager.LoadScene(name, LoadSceneMode.Additive); }