public void CloseUpgradesMenu(string name)
 {
     SceneManager.UnloadSceneAsync(name);
     SpaceUIManager.pauseSpaceScene   = false;
     SpaceUIManager.upgradeMenuClosed = true;
     SpaceUIManager.EnableDisableSpaceUI("enable");
 }
예제 #2
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    private void Update()
    {
        // if a planet was attacked and it is this planet
        if (SavedPlanetForBattleStatic.wasAttacked == true && SavedPlanetForBattleStatic.thePlanet == gameObject)
        {
            SavedPlanetForBattleStatic.wasAttacked = false;
            SpriteRenderer conqueredLostSpriteRenderer = conqueredLostSpriteHolder.GetComponent <SpriteRenderer>();

            if (SavedPlanetForBattleStatic.isConquered == true)
            {
                planetComplete = true;
                spaceUI        = GameObject.Find("SpaceUIManager").transform.GetChild(0).GetComponent <SpaceUIManager>();
                conqueredLostSpriteRenderer.sprite  = planetConqueredSprite;
                conqueredLostSpriteRenderer.enabled = true;
                spaceUI.DisplayAwardsSplash();
            }
            else
            {
                planetComplete = true;
                conqueredLostSpriteRenderer.sprite  = planetLostSprite;
                conqueredLostSpriteRenderer.enabled = true;
            }
        }
    }
 public void OpenUpgradesMenu(string name)
 {
     SpaceUIManager.pauseSpaceScene = true;
     SpaceUIManager.EnableDisableSpaceUI("disable");
     SceneManager.LoadScene(name, LoadSceneMode.Additive);
 }