// Use this for initialization void Awake() { planet = GameObject.FindGameObjectWithTag(Tags.planet); player = GameObject.FindGameObjectWithTag(Tags.player); gatherInput = GetComponent <GatherInput>(); spin = GetComponent <PlanetSpin>(); spaceStats = GameObject.FindGameObjectWithTag(Tags.space).GetComponent <SpaceStats>(); defaultSpaceSpeed = spaceStats.scrollSpeed; respawnPosition = GameObject.FindGameObjectWithTag(Tags.player).transform.position; respawnRotation = GameObject.FindGameObjectWithTag(Tags.player).transform.rotation; }
// Use this for initialization void Start() { spaceStats = transform.parent.gameObject.GetComponent <SpaceStats>(); StartCoroutine(Scroll()); }