private void RestartScene() { // Interface gameUI.Revive(); Registry.AudioManager.MusicVolume = 1.0f; if (_levelType == LevelType.Interior) { Registry.AudioManager.PlayMusic("Audio/DST-ConFuze", true); } else { Registry.AudioManager.PlayMusic("Audio/DST-DXT", true); } // Joueurs _player.Revive(); // Aliens _ennemyManager.Revive(); // Score Registry.Players[0].GameScore.Score = 0; // Bonus bonusGroup.Clear(); // MessageBox messageBoxManager.DesactiveMessageBoxes(); _looseTimer.Restart(); }