예제 #1
0
 public override void Start()
 {
     using (var spaceEngineersGame = new SpaceEngineersGame(_services, RunArgs))
     {
         Log.Info("Starting client");
         spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
         spaceEngineersGame.Run();
     }
 }
예제 #2
0
 public override void Start()
 {
     using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
     {
         Log.Info("Starting client");
         OverrideMenus();
         spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
         spaceEngineersGame.OnGameExit   += Dispose;
         spaceEngineersGame.Run(false, _startup.DisposeSplashScreen);
     }
 }
예제 #3
0
파일: VRageGame.cs 프로젝트: SinZ163/Torch
        private void DoStart()
        {
            _game = new SpaceEngineersGame(_runArgs);

            if (MySandboxGame.FatalErrorDuringInit)
            {
                throw new InvalidOperationException("Failed to start sandbox game: fatal error during init");
            }
            try
            {
                StateChange(GameState.Running);
                _game.Run();
            }
            finally
            {
                StateChange(GameState.Stopped);
            }
        }
예제 #4
0
        private void DoStart()
        {
            _game = new SpaceEngineersGame(_runArgs);

            if (MySandboxGame.FatalErrorDuringInit)
            {
                _log.Warn("Failed to start sandbox game: fatal error during init");
                return;
            }
            try
            {
                StateChange(GameState.Running);
                _game.Run();
            }
            finally
            {
                StateChange(GameState.Stopped);
            }
        }
예제 #5
0
        //  Main method
        static void Main(string[] args)
        {
#if XB1
            XB1Interface.XB1Interface.Init();
            MyAssembly.Init();
#endif
            SpaceEngineersGame.SetupBasicGameInfo();

            m_startup = new MyCommonProgramStartup(args);
            if (m_startup.PerformReporting())
            {
                return;
            }
            m_startup.PerformAutoconnect();
#if !XB1
            if (!m_startup.CheckSingleInstance())
            {
                return;
            }
#endif // !XB1
            var appDataPath = m_startup.GetAppDataPath();
            MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
            MyInitializer.InitCheckSum();
            m_startup.InitSplashScreen();
            if (!m_startup.Check64Bit())
            {
                return;
            }

            m_startup.DetectSharpDxLeaksBeforeRun();
            using (MySteamService steamService = new MySteamService(MySandboxGame.IsDedicated, AppId))
            {
                m_renderer = null;
                SpaceEngineersGame.SetupPerGameSettings();
                SpaceEngineersGame.SetupRender();

                try
                {
                    InitializeRender();
                }
                catch (MyRenderException ex)
                {
#if !XB1
                    MessageBox.Show(ex.Message);
#else // XB1
                    System.Diagnostics.Debug.Assert(false, "InitializeRender failed");
#endif // XB1
                    return;
                }

                VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MyProgram.Init");

                VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MySteam.Init()");
                if (!m_startup.CheckSteamRunning(steamService))
                {
                    return;
                }
                VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();

                VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("new MySandboxGame()");

                VRageGameServices services = new VRageGameServices(steamService);

                if (!MySandboxGame.IsDedicated)
                {
                    MyFileSystem.InitUserSpecific(steamService.UserId.ToString());
                }

                using (SpaceEngineersGame game = new SpaceEngineersGame(services, args))
                {
                    VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();
                    VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();
                    game.Run(disposeSplashScreen: m_startup.DisposeSplashScreen);
                }
            }
            m_startup.DetectSharpDxLeaksAfterRun();

#if PROFILING
            MyPerformanceTimer.WriteToLog();
#endif
            MyInitializer.InvokeAfterRun();
        }
예제 #6
0
        static void RunInternal(string[] args)
        {
            using (MySteamService steamService = new MySteamService(MySandboxGame.IsDedicated, AppId))
            {
                IMyRender renderer = null;

                SpaceEngineersGame.SetupPerGameSettings();

                if (MySandboxGame.IsDedicated)
                {
                    renderer = new MyNullRender();
                }
                else if (MyFakes.ENABLE_DX11_RENDERER)
                {
                    var rendererId = MySandboxGame.Config.GraphicsRenderer;
                    if (rendererId == MySandboxGame.DirectX11RendererKey)
                    {
                        renderer = new MyDX11Render();
                        if (!renderer.IsSupported)
                        {
                            MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. Reverting to DirectX 9.");
                            renderer = null;
                        }
                    }

                    if (renderer == null)
                    {
                        renderer   = new MyDX9Render();
                        rendererId = MySandboxGame.DirectX9RendererKey;
                    }

                    MySandboxGame.Config.GraphicsRenderer = rendererId;
                }
                else
                {
                    renderer = new MyDX9Render();
                }

                MyFakes.ENABLE_PLANETS &= MySandboxGame.Config.GraphicsRenderer != MySandboxGame.DirectX9RendererKey;

                VRageRender.MyRenderProxy.Initialize(renderer);

                VRageRender.MyRenderProxy.IS_OFFICIAL = MyFinalBuildConstants.IS_OFFICIAL;
                VRageRender.MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
                VRageRender.MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
                VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MyProgram.Init");
                VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MySteam.Init()");

                if (!MySandboxGame.IsDedicated)
                {
                    if (steamService.IsActive)
                    {
                        steamService.SetNotificationPosition(MySteamService.NotificationPosition.TopLeft);

                        MySandboxGame.Log.WriteLineAndConsole("Steam.IsActive: " + steamService.IsActive);
                        MySandboxGame.Log.WriteLineAndConsole("Steam.IsOnline: " + steamService.IsOnline);
                        MySandboxGame.Log.WriteLineAndConsole("Steam.OwnsGame: " + steamService.OwnsGame);
                        MySandboxGame.Log.WriteLineAndConsole("Steam.UserId: " + steamService.UserId);
                        MySandboxGame.Log.WriteLineAndConsole("Steam.UserName: "******"[n/a]");
                        MySandboxGame.Log.WriteLineAndConsole("Steam.Branch: " + steamService.BranchName ?? "[n/a]");
                        MySandboxGame.Log.WriteLineAndConsole("Build date: " + MySandboxGame.BuildDateTime.ToString("yyyy-MM-dd hh:mm", CultureInfo.InvariantCulture));
                        MySandboxGame.Log.WriteLineAndConsole("Build version: " + MySandboxGame.BuildVersion.ToString());
                    }
                    else if (MyFinalBuildConstants.IS_OFFICIAL) //We dont need Steam only in VS
                    {
                        if (!(steamService.IsActive && steamService.OwnsGame))
                        {
                            if (MyFakes.ENABLE_RUN_WITHOUT_STEAM == false)
                            {
                                MessageBoxWrapper("Steam is not running!", "Please run this game from Steam." + Environment.NewLine + "(restart Steam if already running)");
                                return;
                            }
                        }
                    }
                    else
                    {
                        // At the moment in some cases we can't really distinguish if Steam is
                        // active but the user doesn't own the game
                        MessageBoxWrapper("Steam is not running!", "Game might be unstable when run without Steam\n"
                                          + "or when the game is not present in the user's library!\n"
                                          + "FOR DEBUG: Set MyFakes.ENABLE_RUN_WITHOUT_STEAM to true");
                    }
                }

                VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();

                VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("new MySandboxGame()");

                VRageGameServices services = new VRageGameServices(steamService);

                if (!MySandboxGame.IsDedicated)
                {
                    MyFileSystem.InitUserSpecific(steamService.UserId.ToString());
                }

                using (SpaceEngineersGame game = new SpaceEngineersGame(services, args))
                {
                    VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();
                    VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();
                    game.Run(disposeSplashScreen: DisposeSplashScreen);
                }
            }
        }