/// <summary> /// Draws all the physics bodies and UI elements. /// </summary> private unsafe void DrawFrame(TimeStep timeStep, FpsManager frameTimer) { _textDisplay.Clear(); // check for global events _eventManager.CheckForGlobalEvents(this); RectangleD cameraBounds = _camera.Bounds; IGravitationalBody target = _gravitationalBodies[_targetIndex]; var targetSpaceCraft = target as SpaceCraftBase; // If openCL is supported render all cl bodies if (_renderingType == RenderingType.OpenCLHardware || _renderingType == RenderingType.OpenCLSoftware) { _gpuClear.RenderCl(_clProxy); foreach (MassiveBodyBase renderable in _massiveBodies) { if (renderable.Visibility(cameraBounds) > 0) { renderable.RenderCl(_clProxy, _camera, _sun); } } int[] frameData = _clProxy.ReadIntBuffer("image", RenderUtils.ScreenArea); var rect = new Rectangle(0, 0, _imageBitmap.Width, _imageBitmap.Height); BitmapData bmpData = _imageBitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); Marshal.Copy(frameData, 0, bmpData.Scan0, RenderUtils.ScreenArea); var ptr = (byte *)bmpData.Scan0; // Hack to force full alpha for now for (int i = 0; i < RenderUtils.ScreenArea; i++) { ptr[i * 4 + 3] = 255; } _imageBitmap.UnlockBits(bmpData); } else { // Fall back to gdi for cl renderables using (var graphics = Graphics.FromImage(_imageBitmap)) { graphics.Clear(Color.Black); _camera.ApplyScreenRotation(graphics); foreach (MassiveBodyBase renderable in _massiveBodies) { if (renderable.Visibility(cameraBounds) > 0) { renderable.RenderGdiFallback(graphics, _camera, _sun); } } } } // Draw all orbit traces, spacecrafts, and GDI objects using (Graphics graphics = RenderUtils.GetContext(false, _imageBitmap)) { _camera.ApplyScreenRotation(graphics); // Draw all massive body orbit traces foreach (MassiveBodyBase massiveBody in _massiveBodies) { if (massiveBody is Sun) { continue; } massiveBody.RenderGdi(graphics, _camera); } graphics.ResetTransform(); // Draw structures foreach (StructureBase structure in _structures) { structure.RenderGdi(graphics, _camera); } _spaceCraftManager.Render(graphics, _camera); } // Draw all GUI elements (higher quality) using (Graphics graphics = RenderUtils.GetContext(true, _imageBitmap)) { double throttle = 0; if (targetSpaceCraft != null) { throttle = targetSpaceCraft.Throttle; } foreach (IGauge gauge in _gauges) { if (targetSpaceCraft != null) { gauge.Update(_gravitationalBodies[_targetIndex].GetRelativePitch(), throttle / 100.0); } gauge.Render(graphics, cameraBounds); } _eventManager.Render(graphics); var elapsedTime = TimeSpan.FromSeconds(_totalElapsedSeconds - _clockDelay); int elapsedYears = elapsedTime.Days / 365; int elapsedDays = elapsedTime.Days % 365; DateTime localTime = _originTime + elapsedTime; // Main timing display _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { $"Origin Time: {localTime.ToShortDateString()} {localTime.ToShortTimeString()}", //$"Elapsed Time: Y:{elapsedYears} D:{elapsedDays} H:{elapsedTime.Hours} M:{elapsedTime.Minutes} S:{Math.Round(elapsedTime.TotalSeconds % 60)}", $"Elapsed Time: Y:{elapsedYears} D:{elapsedDays} H:{elapsedTime.Hours} M:{elapsedTime.Minutes} S:{elapsedTime.Seconds}", $"Update Speed: {timeStep.Multiplier}" }); // Target display _textDisplay.AddTextBlock(StringAlignment.Center, string.Format("Target: {0}", target)); // FPS _textDisplay.AddTextBlock(StringAlignment.Far, "FPS: " + frameTimer.CurrentFps); double targetVelocity = target.GetRelativeVelocity().Length(); // Info for altitude var altitudeInfo = new List <string> { "Altitude: " + UnitDisplay.Distance(target.GetRelativeAltitude()) }; // Add downrange if spacecraft exists if (targetSpaceCraft != null) { double downrangeDistance = targetSpaceCraft.GetDownrangeDistance(_structures[0].Position); altitudeInfo.Add("Downrange: " + UnitDisplay.Distance(downrangeDistance)); } _textDisplay.AddTextBlock(StringAlignment.Near, altitudeInfo); // Info for speed / acceleration var movementInfo = new List <string> { "Relative Speed: " + UnitDisplay.Speed(targetVelocity, false), "Relative Acceleration: " + UnitDisplay.Acceleration(target.GetRelativeAcceleration().Length()), }; // Add angle of attack if it exists if (targetSpaceCraft != null) { movementInfo.Add("Angle of Attack: " + UnitDisplay.Degrees(targetSpaceCraft.GetAlpha())); } _textDisplay.AddTextBlock(StringAlignment.Near, movementInfo); var forceInfo = new List <string> { "Mass: " + UnitDisplay.Mass(target.Mass) }; // Add additional forces if (targetSpaceCraft != null) { DVector2 dragForce = targetSpaceCraft.AccelerationD * targetSpaceCraft.Mass; DVector2 liftForce = targetSpaceCraft.AccelerationL * targetSpaceCraft.Mass; if (Settings.Default.UseTheTurnForce) { liftForce *= Math.Cos(targetSpaceCraft.Roll); } forceInfo.Add("Thrust: " + UnitDisplay.Force(targetSpaceCraft.Thrust)); forceInfo.Add("Drag: " + UnitDisplay.Force(dragForce.Length())); forceInfo.Add("Lift: " + UnitDisplay.Force(liftForce.Length())); } _textDisplay.AddTextBlock(StringAlignment.Near, forceInfo); // Don't show Apoapsis/Periapsis info for the sun if (!(target is Sun)) { _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { $"{target.GravitationalParent.ApoapsisName}: {UnitDisplay.Distance(target.Apoapsis)}", $"{target.GravitationalParent.PeriapsisName}: {UnitDisplay.Distance(target.Periapsis)}", }); } // Add atmospheric info if the spaceship is the target if (targetSpaceCraft != null) { double density = targetSpaceCraft.GravitationalParent.GetAtmosphericDensity(target.GetRelativeAltitude()); double dynamicPressure = 0.5 * density * targetVelocity * targetVelocity; _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { "Air Density: " + UnitDisplay.Density(density), "Dynamic Pressure: " + UnitDisplay.Pressure(dynamicPressure), "Heating Rate: " + UnitDisplay.Heat(targetSpaceCraft.HeatingRate) }); } _textDisplay.Draw(graphics); } }
/// <summary> /// Draws all the physics bodies and UI elements. /// </summary> private unsafe void DrawFrame(TimeStep timeStep, FpsManager frameTimer) { _textDisplay.Clear(); // check for global events _eventManager.CheckForGlobalEvents(this); RectangleD cameraBounds = _camera.Bounds; IGravitationalBody target = _gravitationalBodies[_targetIndex]; var targetSpaceCraft = target as SpaceCraftBase; // If openCL is supported render all cl bodies if (_renderingType == RenderingType.OpenCLHardware || _renderingType == RenderingType.OpenCLSoftware) { _gpuClear.RenderCl(_clProxy); foreach (MassiveBodyBase renderable in _massiveBodies) { if (renderable.Visibility(cameraBounds) > 0) { renderable.RenderCl(_clProxy, _camera, _sun); } } int[] frameData = _clProxy.ReadIntBuffer("image", RenderUtils.ScreenArea); var rect = new Rectangle(0, 0, _imageBitmap.Width, _imageBitmap.Height); BitmapData bmpData = _imageBitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); Marshal.Copy(frameData, 0, bmpData.Scan0, RenderUtils.ScreenArea); var ptr = (byte *)bmpData.Scan0; // Hack to force full alpha for now for (int i = 0; i < RenderUtils.ScreenArea; i++) { ptr[i * 4 + 3] = 255; } _imageBitmap.UnlockBits(bmpData); } else { // Fall back to gdi for cl renderables using (var graphics = Graphics.FromImage(_imageBitmap)) { graphics.Clear(Color.Black); _camera.ApplyScreenRotation(graphics); foreach (MassiveBodyBase renderable in _massiveBodies) { if (renderable.Visibility(cameraBounds) > 0) { renderable.RenderGdiFallback(graphics, _camera, _sun); } } } } // Draw all orbit traces, spacecrafts, and GDI objects using (Graphics graphics = RenderUtils.GetContext(false, _imageBitmap)) { _camera.ApplyScreenRotation(graphics); // Draw all massive body orbit traces foreach (MassiveBodyBase massiveBody in _massiveBodies) { if (massiveBody is Sun) { continue; } massiveBody.RenderGdi(graphics, _camera); } graphics.ResetTransform(); // Draw structures foreach (StructureBase structure in _structures) { structure.RenderGdi(graphics, _camera); } _spaceCraftManager.Render(graphics, _camera); } // Draw all GUI elements (higher quality) using (Graphics graphics = RenderUtils.GetContext(true, _imageBitmap)) { double throttle = 0; if (targetSpaceCraft != null) { throttle = targetSpaceCraft.Throttle; // TODO: render PIP //int width = RenderUtils.ScreenWidth; //int height = RenderUtils.ScreenHeight; //Rectangle rectPip = new Rectangle(width - 220, 100, 200, height - 300); //graphics.DrawRectangle(Pens.White, rectPip); //_pipCam.ApplyScreenRotation(graphics); //_spaceCraftManager.Render(graphics, _pipCam); } double pitch = 0.0; double flightPathAngle = 0.0; foreach (IGauge gauge in _gauges) { if (targetSpaceCraft != null) { if (_targetInOrbit && _rotateInOrbit) { pitch = _gravitationalBodies[_targetIndex].Pitch; } else { pitch = _gravitationalBodies[_targetIndex].GetRelativePitch(); } flightPathAngle = pitch - targetSpaceCraft.GetAlpha(); gauge.Update(pitch, throttle / 100.0, flightPathAngle); } gauge.Render(graphics, cameraBounds); } _eventManager.Render(graphics); var elapsedTime = TimeSpan.FromSeconds(_totalElapsedSeconds - _clockDelay); int elapsedYears = elapsedTime.Days / 365; int elapsedDays = elapsedTime.Days % 365; DateTime localTime = _originTime + elapsedTime; // Main timing display _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { //$"Origin Time: {localTime.ToShortDateString()} {localTime.ToShortTimeString()}", $"Origin Time: {string.Format("{0}-{1}-{2:D2}", localTime.Date.Year, localTime.Date.Month, localTime.Date.Day)} {localTime.ToShortTimeString()}", //$"Elapsed Time: Y:{elapsedYears} D:{elapsedDays} H:{elapsedTime.Hours} M:{elapsedTime.Minutes} S:{Math.Round(elapsedTime.TotalSeconds % 60)}", $"Elapsed Time: Y:{elapsedYears} D:{elapsedDays} H:{elapsedTime.Hours} M:{elapsedTime.Minutes} S:{elapsedTime.Seconds}", $"Update Speed: {timeStep.Multiplier}" }); // Target display _textDisplay.AddTextBlock(StringAlignment.Center, string.Format("Target: {0}", target)); // FPS _textDisplay.AddTextBlock(StringAlignment.Far, "FPS: " + frameTimer.CurrentFps); double targetVelocity = target.GetRelativeVelocity().Length(); double inertialVelocity = target.GetInertialVelocity().Length(); // Info for altitude // double altitude = target.GetRelativeAltitude(); // double altitude = target.GetRelativeAltitude() + 82.5; // Starship Mk1 double altitude = target.GetRelativeAltitude() - 111.4; // Starship + Super Heavy var altitudeInfo = new List <string> { "Altitude: " + UnitDisplay.Distance(altitude) }; // Add downrange if spacecraft exists if (targetSpaceCraft != null) { double downrangeDistance = targetSpaceCraft.GetDownrangeDistance(_structures[0].Position); altitudeInfo.Add("Downrange: " + UnitDisplay.Distance(downrangeDistance)); } _textDisplay.AddTextBlock(StringAlignment.Near, altitudeInfo); // Info for speed / acceleration var movementInfo = new List <string> { "Inertial Velocity: " + UnitDisplay.Speed(targetVelocity, useKmh), "Orbital Velocity: " + UnitDisplay.Speed(inertialVelocity, useKmh), "Inertial Acceleration: " + UnitDisplay.Acceleration(target.GetRelativeAcceleration().Length()), "Orbital Acceleration: " + UnitDisplay.Acceleration(target.GetInertialAcceleration().Length()) }; double lateralVelocity = target.GetLateralVelocity().Length(); if (lateralVelocity > 0) { double lateralPosition = target.GetLateralPosition().Length(); altitudeInfo.Add("Crossrange: " + UnitDisplay.Distance(lateralPosition)); movementInfo.Add("Lateral Velocity: " + UnitDisplay.Speed(lateralVelocity, useKmh)); movementInfo.Add("Lateral Acceleration: " + UnitDisplay.Acceleration(target.GetLateralAcceleration().Length())); } // Add angle of attack if it exists if (targetSpaceCraft != null) { movementInfo.Add("Angle of Attack: " + UnitDisplay.AoA(targetSpaceCraft.GetAlpha())); // calculate the current inclination double G = 6.67408E-11; double M = target.GravitationalParent.Mass; double μ = G * M; double R = target.GravitationalParent.SurfaceRadius; double apogee = target.Apoapsis; if (initialPerigee == 0) { initialPerigee = target.Periapsis; } double Ra = R + apogee; double Rp = R + initialPerigee; double e = 1 - 2 / ((Ra / Rp) + 1); double ω = 0; double f = 0; // orbital period double a = (initialPerigee + R * 2 + apogee) / 2; double P = 2 * Math.PI * Math.Pow(Math.Pow(a, 3) / μ, 0.5); double n = 2 * Math.PI / P; double Δi = 2 * Math.Asin(lateralVelocity * (1 + e * Math.Cos(f)) / (Math.Pow(1 - Math.Pow(e, 2), 0.5) * Math.Cos(ω + f) * n * a * 2)); double inclination = launchInclination * MathHelper.DegreesToRadians - Δi; movementInfo.Add("Inclination: " + UnitDisplay.Degrees(inclination)); double speedOfSound = targetSpaceCraft.GravitationalParent.GetSpeedOfSound(target.GetRelativeAltitude()); if (speedOfSound > 0) { double machNumber = targetVelocity / speedOfSound; movementInfo.Add("Mach number: " + UnitDisplay.Mach(machNumber)); } } _textDisplay.AddTextBlock(StringAlignment.Near, movementInfo); var forceInfo = new List <string> { "Mass: " + UnitDisplay.Mass(target.Mass) }; // Add additional forces if (targetSpaceCraft != null) { DVector2 dragForce = targetSpaceCraft.AccelerationD * targetSpaceCraft.Mass; DVector2 liftForce = targetSpaceCraft.AccelerationL * targetSpaceCraft.Mass; if (Settings.Default.UseTheTurnForce) { liftForce *= Math.Cos(targetSpaceCraft.Roll); } forceInfo.Add("Thrust: " + UnitDisplay.Force(targetSpaceCraft.Thrust)); forceInfo.Add("Drag: " + UnitDisplay.Force(dragForce.Length())); forceInfo.Add("Lift: " + UnitDisplay.Force(liftForce.Length())); } _textDisplay.AddTextBlock(StringAlignment.Near, forceInfo); // Don't show Apoapsis/Periapsis info for the sun if (!(target is Sun) && target.GravitationalParent != null) { _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { $"{target.GravitationalParent.ApoapsisName}: {UnitDisplay.Distance(target.Apoapsis)}", $"{target.GravitationalParent.PeriapsisName}: {UnitDisplay.Distance(target.Periapsis)}", }); } // Add atmospheric info if the spaceship is the target if (targetSpaceCraft != null && targetSpaceCraft.GravitationalParent != null) { double density = targetSpaceCraft.GravitationalParent.GetAtmosphericDensity(target.GetRelativeAltitude()); double dynamicPressure = 0.5 * density * targetVelocity * targetVelocity; _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { "Air Density: " + UnitDisplay.Density(density), "Dynamic Pressure: " + UnitDisplay.Pressure(dynamicPressure), "Heat Flux: " + UnitDisplay.Heat(targetSpaceCraft.HeatingRate) }); } _textDisplay.Draw(graphics); } }