public void repair() { numSinks = 0; updateSpaceBarColor(); brokenSpaceBar.SetActive(false); myRenderer.enabled = true; brokenText.SetActive(false); state = SpaceBarState.AVAILABLE; }
public void doSink() { animState = AnimState.SINKING; sinkingStart = Time.time; numSinks += 1; gameObject.transform.position = startPos; Debug.Log("Started sinking"); if (numSinks == maxSinks) { state = SpaceBarState.BROKEN; myRenderer.enabled = false; brokenSpaceBar.SetActive(true); brokenText.SetActive(true); } }