void Update() { timeRemaining -= Time.deltaTime; //Enemy enemy = space.enemy; //pull enemy back until they are on the black hole //if (deltaTime > 0.013f) //{ // if (enemy != null) // { // if (enemy.transform.position.x < transform.position.x) // { // enemy.transform.localPosition += new Vector3(pullPower, 0, 0); // } // } // else if (gameManager.prefabPools.stackAsteroid.Count < 5) // { // //want to figure out how to pull the asteroids...but how to reference them... // } // deltaTime = 0.0f; //} if (timeRemaining <= 0.0f) { space.ChangeBlackHolePull(0.0f); DeactivateModule(); } }