public void InitFromQuaternion(SourceQuaternion orientation, SourceVector vPosition) { var t = this; MathUtils.QuaternionMatrix(orientation, vPosition, ref t); this.m_flMatVal = t.m_flMatVal; }
public void InitFromQuaternion(SourceQuaternion orientation) { InitFromQuaternion(orientation, SourceVector.Empty); }