public ProjectImgui() : base(false) { Name = "DearImgui"; SourceRootPath = NetImguiTarget.GetPath(sDefaultPath); SourceFilesExcludeRegex.Add(@"backends\.*"); }
public CSharpWCFAppProject() { SourceRootPath = @"[project.SharpmakeCsPath]\codebase\[project.Name]"; RootPath = @"[project.SharpmakeCsPath]\codebase\[project.Name]"; SourceFilesExcludeRegex.Add(@".*\.vs\.*"); ProjectTypeGuids = CSharpProjectType.Wcf; Name = "CSharpWCFApp"; RootNamespace = "CSharpWCFApp"; AssemblyName = "CSharpWCFApp"; AddTargets( new Target( Platform.anycpu, DevEnv.vs2015, Optimization.Debug | Optimization.Release, OutputType.Dll, Blob.NoBlob, BuildSystem.MSBuild, DotNetFramework.v4_5 ) ); }
protected SharpmakeBaseProject( bool excludeSharpmakeFiles = true, bool generateXmlDoc = true ) { AddTargets(GetDefaultTargets()); _generateXmlDoc = generateXmlDoc; RootPath = Globals.AbsoluteRootPath; // Use the new csproj style ProjectSchema = CSharpProjectSchema.NetCore; // prevents output dir to have a framework subfolder CustomProperties.Add("AppendTargetFrameworkToOutputPath", "false"); // we need to disable determinism while because we are using wildcards in assembly versions // error CS8357: The specified version string contains wildcards, which are not compatible with determinism CustomProperties.Add("Deterministic", "false"); if (excludeSharpmakeFiles) { SourceFilesExcludeRegex.Add(@".*\.sharpmake.cs"); } }
public SampleProject() { SourceRootPath = @"[project.RootPath]\samples\[project.Name]"; SourceFilesExcludeRegex.Add( @"\\codebase\\", @"\\projects\\", @"\\reference\\" ); }
public SampleProject() : base(excludeSharpmakeFiles: false, generateXmlDoc: false) { SourceRootPath = @"[project.RootPath]\samples\[project.Name]"; SourceFilesExcludeRegex.Add( @"\\codebase\\", @"\\projects\\", @"\\reference\\" ); }
protected SampleProject() : base(excludeSharpmakeFiles: false, generateXmlDoc: false) { // samples are special, all the classes are here instead of in the subfolders SourceRootPath = @"[project.SharpmakeCsPath]\[project.Name]"; SourceFilesExcludeRegex.Add( @"\\codebase\\", @"\\projects\\", @"\\reference\\" ); }
public FunctionalTestProject() : base(excludeSharpmakeFiles: false, generateXmlDoc: false) { // same a samples, tests are special, the class is here instead of in the subfolder SourceRootPath = @"[project.SharpmakeCsPath]\[project.Name]"; SourceFilesExcludeRegex.Add( @"\\codebase\\", @"\\projects\\", @"\\reference\\" ); AddTargets(Common.GetDefaultTargets()); }
public ImGuiProject() { AddTargets(CGFTargets.GetCommonTargetsNoPreprocessToFile()); Name = "ImGui"; FolderName = @"dependencies\imgui"; SourceFilesExcludeRegex.Add(@"\\misc\\"); SourceFilesExcludeRegex.Add(@"\\examples\\"); SourceFilesExcludeRegex.Add(@"\\backends\\(?!.+(_win32|_dx11).(h|cpp))"); // Remove everything from \backends\ except the win32/dx11 files NatvisFiles.Add(@"[project.SourceRootPath]\misc\natvis\imgui.natvis"); }
public GTestProject() { Name = "GTest"; SourceRootPath = @"[project.SharpmakeCsPath]"; SourceFilesExcludeRegex.Add( Regex.Escape( ResolveString(@"[project.SourceRootPath]\src\gtest\src"))); SourceFilesExcludeRegex.Add( Regex.Escape( ResolveString(@"[project.SourceRootPath]\src\gmock\src"))); SourceFiles.Add(@"[project.SourceRootPath]\src\gtest\gtest-all.cc"); SourceFiles.Add(@"[project.SourceRootPath]\src\gmock\gmock-all.cc"); }
protected SampleProject() : base(excludeSharpmakeFiles: false, generateXmlDoc: false) { // samples are special, all the classes are here instead of in the subfolders SourceRootPath = @"[project.SharpmakeCsPath]\[project.Name]"; SourceFilesExcludeRegex.Add( @"\\codebase\\", @"\\projects\\", @"\\reference\\" ); DependenciesCopyLocal = DependenciesCopyLocalTypes.None; CustomProperties.Add("CopyLocalLockFileAssemblies", "false"); }
protected SharpmakeBaseProject( bool excludeSharpmakeFiles = true, bool generateXmlDoc = true ) { AddTargets(GetDefaultTargets()); _generateXmlDoc = generateXmlDoc; RootPath = Globals.AbsoluteRootPath; if (excludeSharpmakeFiles) { SourceFilesExcludeRegex.Add(@".*\.sharpmake.cs"); } }
public FunctionalTestProject() : base(excludeSharpmakeFiles: false, generateXmlDoc: false) { // same a samples, tests are special, the class is here instead of in the subfolder SourceRootPath = @"[project.SharpmakeCsPath]\[project.Name]"; SourceFilesExcludeRegex.Add( @"\\codebase\\", @"\\projects\\", @"\\reference\\" ); DependenciesCopyLocal = DependenciesCopyLocalTypes.None; CustomProperties.Add("CopyLocalLockFileAssemblies", "false"); AddTargets(Common.GetDefaultTargets()); }
public FMTLibraryProject() { Name = "fmt"; ExportMacro = "FMT_EXPORT"; ImportMacro = "FMT_SHARED"; ProjectRoot = @"[project.ComponentsPath]/external/[project.Name]"; ProjectSourceRoot = @"[project.ProjectRoot]"; ProjectIncludeRoot = @"[project.ProjectRoot]/include"; SourceFilesExcludeRegex.Add(@"test"); SourceFilesExcludeRegex.Add(@"out"); AddTargets( new Target( Platform.win64, DevEnv.vs2019, Optimization.Debug | Optimization.Release, OutputType.Lib ) ); }
public Glfw() { // The name of the project in Visual Studio. The default is the name of // the class, but you usually want to override that. Name = "Extern.Glfw"; // The directory that contains the source code we want to build is the // same as this one. This string essentially means "the directory of // the script you're reading right now." SourceRootPath = Path.Combine(Constants.ExternPath, FolderName); SourceFilesExcludeRegex.Add( @"\\tests\\", @"\\examples\\", @"\\deps\\", @"\\src\\wl_*", @"\\src\\x11_*", @"\\src\\glx_*", @"\\src\\mir_*", @"\\src\\linux_*", @"\\src\\posix_*", @"\\src\\cocoa_*" ); }
public AmigoEngine() { Name = "Engine"; RootPath = @"[project.SharpmakeCsPath]\..\.."; SourceRootPath = @"[project.RootPath]\Source\Engine"; // Shader files SourceFilesExtensions.Add(".hlsl"); SourceFilesExcludeRegex.Add(@".*\.generated\.h"); AddTargets(new Target( Platform.win64, DevEnv.vs2017, Optimization.Debug | Optimization.Release, OutputType.Lib, Blob.NoBlob, BuildSystem.MSBuild, DotNetFramework.v4_5)); // if set to true, dependencies that the project uses will be copied to the output directory DependenciesCopyLocal = DependenciesCopyLocalTypes.None; }