public void InitGame() { soundsController.PlaySound(SoundsController.Type.Click); initUI.SetActive(false); musicController.StartGame(); lifeTime = 0; starsCount = 0; timer.SetActive(true); Destroy(starsParent.gameObject); starsParent = (new GameObject("StarsParent")).transform; starsParent.parent = this.transform; stars.Clear(); player = Instantiate(playerPrefab, starsParent) as CharacterStarController; player.Init(Vector3.zero, startMass); player.onDead += PlayerDead; player.onEat += () => { soundsController.PlaySound(SoundsController.Type.Eat); starsCount++; }; cameraFollower.Init(player); }
/// <summary> /// Play the hit sound if we have one /// </summary> void playGenericHitSound() { if (genericHitSound.sound) { genericHitSound.PlaySound(position: transform.position); } }
// int j = 0; public void OnMouseUp() { transform.localScale = a; { if (bt == ButtonType.btnGearPressSound && j == 0) { Debug.Log("SoundOff"); myani.SetTrigger("GearSoundOff"); j = 1; ScoreManage.checksound = false; } else { if (bt == ButtonType.btnGearPressSound && j == 1) { Debug.Log("SoundOn"); myani.SetTrigger("GearSoundOn"); j = 0; ScoreManage.checksound = true; SoundsController.PlaySound(soundsGame.onsound); } } if (bt == ButtonType.btnGearOpen && i == 1) { Debug.Log("Hide Bar"); myani.SetTrigger("GearNor"); i = 0; } else { if (bt == ButtonType.btnGearOpen && i == 0 && ScoreManage.checksound == true) { Debug.Log("OpenBar"); myani.SetTrigger("GearOpen"); i = 1; } else if (bt == ButtonType.btnGearOpen && i == 0 && ScoreManage.checksound == false) { Debug.Log("OpenSoundOff"); myani.SetTrigger("GearOpenSoundOff"); i = 1; j = 1; } } if (bt == ButtonType.btnDel) { Delete.SetActive(true); Debug.Log("Del"); } } if (bt == ButtonType.btnExit) { Application.Quit(); Debug.Log("Exit"); } if (bt == ButtonType.btnAbout) { Debug.Log("About"); About.SetActive(true); } }
//phân biệt ống để ghi điểm hay chết void OnTriggerEnter2D(Collider2D col) { if (GameStateManager.GameState == GameState.Playing) { if (col.gameObject.tag == "Point") // lấy những colider đc phân biệt bởi tag { SoundsController.PlaySound(soundsGame.point); ScoreManage.Score++; TreeMoving.MoveSpeed += Time.deltaTime; } } }
/// <summary> /// Plays the reload sound /// </summary> void playReloadSound() { if (reloadSound.sound) { reloadSound.PlaySound(transform.position); } else { if (showLogs) { Debug.LogError("There is no reload sound for " + gameObject.name); } } }
/// <summary> /// Play the shooting sound /// </summary> void playShootSound() { if (shootingSound.sound) { shootingSound.PlaySound(muzzleArea.transform.position); } else { if (showLogs) { Debug.LogError("There is no shoot sound for " + gameObject.name); } } }
void FlappyDies() { scoreoffend.SetActive(false); SoundsController.PlaySound(soundsGame.die); SoundsController.PlaySound(soundsGame.hit); TreeMoving.MoveSpeed = 0; TreeMoving.movey = 0; GrassMoving.MoveSpeed = 0; BackgroundMoving.MoveSpeed = 0; GameStateManager.GameState = GameState.Dead; myani.SetTrigger("BirdDie"); DeathGUI.SetActive(true); menu.SetActive(true); cam.SetTrigger("CamDie"); GetComponent <Rigidbody2D>().gravityScale = 1.2f; XuliHighScore(); }
/// <summary> /// Play the empty bullet sound /// </summary> void PlayEmptySound() { if (emptySound.sound) { if (firecount == 0) { emptySound.PlaySound(muzzleArea.transform.position); firecount++; } } else { if (showLogs) { Debug.LogError("There is no empty sound for " + gameObject.name); } } }
void XuliHighScore() { { if (ScoreManage.Score > int.Parse(d10.GetComponent <Text>().text)) { HC._instance.SaveHighScore(Button.N, ScoreManage.Score); highscore = HC._instance.GetHighScore(); SoundsController.PlaySound(soundsGame.cheer); high.SetActive(true); if (ScoreManage.Score >= int.Parse(d1.GetComponent <Text>().text)) { up.SetActive(true); HighScore.ScoreBest = ScoreManage.Score; Hbc.SetActive(true); { UploadHC(); Destroy(up, 2); } } else { HighScore.ScoreBest = highscore[0].score; Hc.SetActive(true); } } else { if (ScoreManage.Score == 0 && checkreset.checkrss == 1) { GameOver.SetActive(true); HighScore.ScoreBest = 0; Debug.Log("RESET"); checkreset.checkrss = 0; } else { GameOver.SetActive(true); HighScore.ScoreBest = highscore[0].score; } } } }
// Use this for initialization // void Start () // { // // } // Update is called once per frame void Update() { if (CurrentGameState == EGameState.MainMenu) { #if UNITY_ANDROID if (Input.GetMouseButtonUp(0)) #else if (Input.GetKeyDown("space")) #endif { CurrentGameState = EGameState.Transition; Transition.StartFade( () => { MainMenuPanel.SetActive(false); CreditsPanel.SetActive(false); InGamePanel.SetActive(true); StartNewGame(); }, null ); } else if (Input.GetKey(KeyCode.Escape)) { CurrentGameState = EGameState.Transition; Transition.StartFade( () => { MainMenuPanel.SetActive(false); CreditsPanel.SetActive(true); InGamePanel.SetActive(false); CurrentGameState = EGameState.Credits; //Application.Quit(); }, null ); } } if (CurrentGameState == EGameState.Credits) { #if UNITY_ANDROID if (Input.GetMouseButtonUp(0)) #else if (Input.GetKeyDown("space")) #endif { CurrentGameState = EGameState.Transition; Transition.StartFade( () => { MainMenuPanel.SetActive(false); CreditsPanel.SetActive(false); InGamePanel.SetActive(true); StartNewGame(); }, null ); } else if (Input.GetKey(KeyCode.Escape)) { CurrentGameState = EGameState.Transition; Transition.StartFade( () => { Application.Quit(); }, null ); } } if (CurrentGameState == EGameState.GamePlay) { if (TimeLeft < 0f) { TimeLeft = 0f; GameOverText.gameObject.SetActive(true); gameOverPanel.gameObject.SetActive(true); #if UNITY_ANDROID GameOverText.text = "GAME OVER\nPathetic lives ruined: " + Score.ToString() + "\nTime wasted: " + ((int)TimePlayed).ToString() + "s\nTap to try again"; #else GameOverText.text = "GAME OVER\nPathetic lives ruined: " + Score.ToString() + "\nTime wasted: " + ((int)TimePlayed).ToString() + "s\nPress SPACE to try again"; #endif MoreBuildingsIndicator.gameObject.SetActive(false); HideTutorial(); // if tutorial wasn't finished, reset progress CurrentGameState = EGameState.GameOver; CameraManager.enabled = false; CurrentFloor.Reveal(false); timerContainer.SetActive(false); timerAnimation.Stop(); Sounds.PlaySound(ESoundType.GameOver); Music.PlayMusic(EMusicType.GameOver); } else { if (!IsFirstGame) { TimeLeft -= Time.deltaTime; } TimePlayed += Time.deltaTime; if (TimeLeft < animateClockWhenSecondsLeft) { timerAnimation.Play(); timerAnimation["ClockBeat"].speed = MAX_CLOCK_ANIMATION_SPEED * (1 - (TimeLeft / animateClockWhenSecondsLeft)); } if (TimeLeft < TIME_LEFT_FAST_MUSIC_TRESHOLD) { Music.PlayMusic(EMusicType.FastGameplay); } else { if (IsFirstGame) { Music.PlayMusic(EMusicType.TutorialIntro); } else { Music.PlayMusic(EMusicType.Gameplay); } } if (moreBuildingsIndicatorShown) { moreBuildingsIndicatorTimer -= Time.deltaTime; if (moreBuildingsIndicatorTimer < 0) { moreBuildingsIndicatorShown = false; MoreBuildingsIndicator.gameObject.SetActive(false); } } } // Timer.text = "Time Left: " + ((int)TimeLeft).ToString() + "s"; Timer.text = ((int)TimeLeft).ToString(); timer.fillAmount = TimeLeft / TIME_LEFT; #if UNITY_ANDROID // swipe detection source: http://pfonseca.com/swipe-detection-on-unity/ if (Input.touchCount > 0) { foreach (Touch touch in Input.touches) { switch (touch.phase) { case TouchPhase.Began: /* this is a new touch */ isSwipe = true; fingerStartTime = Time.time; fingerStartPos = touch.position; break; case TouchPhase.Canceled: /* The touch is being canceled */ isSwipe = false; break; case TouchPhase.Ended: float gestureTime = Time.time - fingerStartTime; float gestureDist = (touch.position - fingerStartPos).magnitude; bool realSwipe = false; if (isSwipe && gestureTime < maxSwipeTime && gestureDist > minSwipeDist) { Vector2 direction = touch.position - fingerStartPos; Vector2 swipeType = Vector2.zero; if (Mathf.Abs(direction.x) > Mathf.Abs(direction.y)) { // the swipe is horizontal: swipeType = Vector2.right * Mathf.Sign(direction.x); } else { // the swipe is vertical: swipeType = Vector2.up * Mathf.Sign(direction.y); } if (swipeType.x != 0.0f) { if (swipeType.x > 0.0f) { realSwipe = true; CameraManager.GoTo(Dir.W); } else { realSwipe = true; CameraManager.GoTo(Dir.E); } } if (swipeType.y != 0.0f) { if (swipeType.y > 0.0f) { realSwipe = true; CameraManager.GoTo(Dir.S); } else { realSwipe = true; CameraManager.GoTo(Dir.N); } } } if (!realSwipe && GetCurrentTapType() == EAndroidTapType.Middle) { ObjectInteraction(); } break; } } } #else if (Input.GetKeyDown("space")) { ObjectInteraction(); } #endif if (Input.GetKey(KeyCode.Escape)) { CurrentGameState = EGameState.Transition; Music.PlayMusic(EMusicType.TitleScreen); Transition.StartFade( () => { CurrentGameState = EGameState.MainMenu; MainMenuPanel.SetActive(true); CreditsPanel.SetActive(false); InGamePanel.SetActive(false); }, null ); } } else if (CurrentGameState == EGameState.GameOver) { #if UNITY_ANDROID if (Input.GetMouseButtonUp(0)) #else if (Input.GetKey("space")) #endif { CurrentGameState = EGameState.Transition; Transition.StartFade( () => { StartNewGame(); }, null ); } else if (Input.GetKey(KeyCode.Escape)) { CurrentGameState = EGameState.Transition; Music.PlayMusic(EMusicType.TitleScreen); Transition.StartFade( () => { CurrentGameState = EGameState.MainMenu; MainMenuPanel.SetActive(true); CreditsPanel.SetActive(false); InGamePanel.SetActive(false); }, null ); } } }
void BoostOnYAxis() { GetComponent <Rigidbody2D>().velocity = new Vector2(0, VelocityPerJump); SoundsController.PlaySound(soundsGame.wing); }