/// <summary>
 /// 开关切换
 /// </summary>
 /// <param name="view"></param>
 /// <param name="status"></param>
 public void onSwitchChange(GameObject view, int status)
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_3);
     if (view == mMusicSelectionSwith.gameObject)
     {
         CommonConfigure.IsOpenBGM = (EnabledEnum)Enum.ToObject(typeof(EnabledEnum), status);
         if ((int)CommonConfigure.IsOpenBGM == 0)
         {
             SoundUtil.stopBGMClip();
         }
         else
         {
             SoundUtil.playBGMClip();
         }
     }
     else if (view == mSoundSelectionSwitch.gameObject)
     {
         CommonConfigure.IsOpenSound = (EnabledEnum)Enum.ToObject(typeof(EnabledEnum), status);
     }
     else if (view == mTimeUISelectionSwith.gameObject)
     {
         CommonConfigure.IsOpenTimeUI = (EnabledEnum)Enum.ToObject(typeof(EnabledEnum), status);
     }
     CommonConfigure.saveData();
     CommonConfigure.refreshData();
     CommonData.refreshData();
 }
    /// <summary>
    /// 跳转到拼图选择界面(自定义模块)
    /// </summary>
    public void jumpSelectUI()
    {
        SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_3);
        MenuSelectUIControl selectUIControl = mUIMasterControl.getUIByType <MenuSelectUIControl>(UIEnum.MenuSelectUI);

        mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuSelectUI);
        selectUIControl.setJigsawSelectData(JigsawResourcesEnum.Custom);
    }
예제 #3
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 /// <summary>
 /// 创意工坊
 /// </summary>
 private void workshopOnClick()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
     if (mUIMasterControl == null)
     {
         return;
     }
     mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuWorkshop);
 }
예제 #4
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 /// <summary>
 /// 进入拼图选择界面
 /// </summary>
 private void startGameOnClick()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
     if (mUIMasterControl == null)
     {
         return;
     }
     mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuSelectUI);
 }
예제 #5
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    /// <summary>
    /// 创建按键
    /// </summary>
    /// <param name="resType"></param>
    private void createSelectItem(JigsawResourcesEnum resType)
    {
        string resTypeIconPath;
        string resName;

        EnumUtil.getResTypeInfo(resType, out resName, out resTypeIconPath);
        if (resName == null || resName.Length == 0 || resTypeIconPath == null || resTypeIconPath.Length == 0)
        {
            return;
        }
        GameObject buttonObj = Instantiate(ResourcesManager.LoadData <GameObject>(ResTypeSelectItemPath));

        //设置大小
        RectTransform rect      = buttonObj.GetComponent <RectTransform>();
        float         itemWith  = transform.GetComponent <RectTransform>().rect.width;
        float         itemHight = transform.GetComponent <RectTransform>().rect.width * 0.5f;

        rect.sizeDelta = new Vector2(itemWith, itemHight);

        TabButton tabButton = buttonObj.GetComponent <TabButton>();

        buttonObj.name = resType.ToString();
        buttonObj.transform.SetParent(transform);
        buttonObj.transform.localScale = new Vector3(1, 1, 1);
        tabButton.setResType(resType);
        //设置按键
        Button selectBT = buttonObj.GetComponent <Button>();

        selectBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            TabButton[] listTab = transform.GetComponentsInChildren <TabButton>();
            foreach (TabButton itemTab in listTab)
            {
                if (tabButton != null && tabButton == itemTab)
                {
                    itemTab.setSelect(true);
                }
                else
                {
                    itemTab.setSelect(false);
                }
            }
            menuSelectUIControl.setJigsawSelectData(resType);
        });

        //设置文本信息
        Text resTypeNameTV = CptUtil.getCptFormParentByName <Transform, Text>(buttonObj.transform, "ResTypeName");

        resTypeNameTV.text = resName;

        //设置图片信息
        Image resTypeIcon = CptUtil.getCptFormParentByName <Transform, Image>(buttonObj.transform, "ResTypeIcon");

        StartCoroutine(ResourcesManager.LoadAsyncDataImage(resTypeIconPath, resTypeIcon));
    }
예제 #6
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 /// <summary>
 /// 进入自定义装扮界面
 /// </summary>
 private void customOnClick()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
     //DialogManager.createToastDialog().setToastText(CommonData.getText(27));
     if (mUIMasterControl == null)
     {
         return;
     }
     mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuEquipUI);
 }
    /// <summary>
    /// 语言选择
    /// </summary>
    /// <param name="position"></param>
    private void languageSelection(int position)
    {
        SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_3);
        GameConfigureBean configure = DataStorageManage.getGameConfigureDSHandle().getData(0);

        configure.gameLanguage = position;
        DataStorageManage.getGameConfigureDSHandle().saveData(configure);
        CommonConfigure.refreshData();
        CommonData.refreshData();
        mUIMasterControl.refreshAllUI();
    }
    /// <summary>
    /// 开始上传图片
    /// </summary>
    public void showUploadImage()
    {
        SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
        uploadPath = FileUtil.OpenFileDialog();
        if (uploadPath == null || uploadPath.Length == 0)
        {
            uploadImage.color = new Color(0, 0, 0, 0);
            return;
        }

        uploadImage.color = Color.white;
        SelectCallBack callBack = new SelectCallBack(this);

        StartCoroutine(ResourcesManager.LoadAsyncLocationImage(uploadPath, uploadImage, callBack));
    }
    /// <summary>
    /// 屏幕模式
    /// </summary>
    /// <param name="position"></param>
    private void screenModeSelection(int position)
    {
        SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_3);
        if (position == 0)
        {
            Screen.fullScreen = true;
        }
        else
        {
            Screen.fullScreen = false;
        }
        GameConfigureBean configure = DataStorageManage.getGameConfigureDSHandle().getData(0);

        configure.screenMode = position;
        DataStorageManage.getGameConfigureDSHandle().saveData(configure);
    }
    /// <summary>
    /// 提交数据
    /// </summary>
    public void submitCustomData()
    {
        if (!checkData())
        {
            return;
        }
        SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);

        string          markFileName = SystemUtil.getUUID();
        PuzzlesInfoBean infoBean     = new PuzzlesInfoBean();

        infoBean.id   = -1;
        infoBean.Name = inputName.text;
        infoBean.Horizontal_number = Convert.ToInt32(inputHorizontalNumber.text);
        infoBean.Vertical_number   = Convert.ToInt32(inputVerticalNumber.text);
        infoBean.Level             = 1;
        infoBean.Data_type         = (int)JigsawResourcesEnum.Custom;
        infoBean.Mark_file_name    = markFileName;
        infoBean.Data_file_path    = CommonInfo.Custom_Res_Save_Path + "/";
        FileUtil.CreateDirectory(CommonInfo.Custom_Res_Save_Path);
        FileUtil.CopyFile(uploadPath, CommonInfo.Custom_Res_Save_Path + "/" + markFileName, true);

        List <PuzzlesInfoBean> listInfoData = DataStorageManage.getCustomPuzzlesInfoDSHandle().getAllData();

        if (listInfoData == null)
        {
            listInfoData = new List <PuzzlesInfoBean>();
        }

        listInfoData.Add(infoBean);

        //保存数据
        CustomPuzzlesInfoDSHandle handle = (CustomPuzzlesInfoDSHandle)DataStorageManage.getCustomPuzzlesInfoDSHandle();

        handle.saveAllData(listInfoData);

        jumpSelectUI();
    }
예제 #11
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    /// <summary>
    /// 解锁装备
    /// </summary>
    /// <param name="data"></param>
    private void unlockEquip(Transform content, EquipInfoBean data, GameObject oldObj)
    {
        SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
        long userPoint = DataStorageManage.getUserInfoDSHandle().getData(0).puzzlesPoint;

        if (userPoint < data.unlockPoint)
        {
            //如果没有PP则提示不足
            DialogManager.createToastDialog().setToastText(CommonData.getText(16));
        }
        else
        {
            //如果有PP则解锁
            //保存信息
            ((UserInfoDSHandle)DataStorageManage.getUserInfoDSHandle()).decreaseUserPuzzlesPoint(data.unlockPoint);
            m_EquipUIControl.refreshPuzzlesPoint();

            data.unlockType = 1;
            DataStorageManage.getEquipDSHandle().saveData(data);
            createEquipItem(content, data);
            Destroy(oldObj);
        }
    }
예제 #12
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    /// <summary>
    /// 创建未解锁样式
    /// </summary>
    /// <param name="itemInfo"></param>
    private GameObject createLockItem(int position, PuzzlesGameInfoBean itemInfo)
    {
        PuzzlesInfoBean          infoBean          = itemInfo.puzzlesInfo;
        PuzzlesCompleteStateBean completeStateBean = itemInfo.completeStateInfo;

        //解锁点数处理
        if (infoBean.unlock_point == 1)
        {
            infoBean.unlock_point = infoBean.level;
        }

        GameObject itemObj = Instantiate(ResourcesManager.LoadData <GameObject>(JigsawSelectLockItemPath));
        Button     itemBT  = itemObj.GetComponent <Button>();

        //设置大小
        setItemSize(itemObj);

        itemObj.name = infoBean.Mark_file_name;
        itemObj.transform.SetParent(transform);

        //设置按键
        Button unLockBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawUnLock");

        unLockBT.onClick.AddListener(
            delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            long userPoint = DataStorageManage.getUserInfoDSHandle().getData(0).puzzlesPoint;
            if (userPoint < infoBean.unlock_point)
            {
                //如果没有PP则提示不足
                DialogManager.createToastDialog().setToastText(CommonData.getText(16));
            }
            else
            {
                //如果有PP则解锁
                //保存信息
                ((UserInfoDSHandle)DataStorageManage.getUserInfoDSHandle()).decreaseUserPuzzlesPoint(infoBean.unlock_point);
                menuSelectUIControl.refreshPuzzlesPoint();
                //解锁拼图
                if (completeStateBean == null)
                {
                    completeStateBean            = new PuzzlesCompleteStateBean();
                    completeStateBean.puzzleId   = infoBean.id;
                    completeStateBean.puzzleType = infoBean.data_type;
                }
                completeStateBean.unlockState = JigsawUnlockEnum.UnLock;
                DataStorageManage.getPuzzlesCompleteDSHandle().saveData(completeStateBean);
                //menuSelectUIControl.refreshJigsawSelectData();
                menuSelectUIControl.refreshItemJigsawSelectData(position, itemObj, itemInfo);
                //解锁成功动画
                string filePath = infoBean.Data_file_path + infoBean.Mark_file_name;
                DialogManager.createUnlockPuzzlesDialog(infoBean.name, infoBean.mark_file_name, filePath);
            }
        });
        //设置文本信息
        Text jigsawUnLockText = CptUtil.getCptFormParentByName <Button, Text>(itemBT, "JigsawUnLockText");

        jigsawUnLockText.text = CommonData.getText(13) + "( " + infoBean.unlock_point + "PP )";

        //设置拼图等级
        setLevel(itemObj, infoBean.level);
        return(itemObj);
    }
예제 #13
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 /// <summary>
 /// 跳转自定义拼图界面
 /// </summary>
 private void jumpAddCustomUI()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
     menuSelectUIControl.mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuCustomUpLoadUI);
 }
예제 #14
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    /// <summary>
    /// 创建自定义样式
    /// </summary>
    /// <param name="itemInfo"></param>
    private GameObject createCustomItem(PuzzlesGameInfoBean itemInfo)
    {
        PuzzlesInfoBean          infoBean          = itemInfo.puzzlesInfo;
        PuzzlesCompleteStateBean completeStateBean = itemInfo.completeStateInfo;

        GameObject itemObj = Instantiate(ResourcesManager.LoadData <GameObject>(JigsawSelectCustomItemPath));

        //设置大小
        setItemSize(itemObj);

        itemObj.name = infoBean.Mark_file_name;
        itemObj.transform.SetParent(transform);

        //设置背景图片
        Image  backImage = CptUtil.getCptFormParentByName <Transform, Image>(itemObj.transform, "JigsawPic");
        string filePath  = infoBean.Data_file_path + infoBean.Mark_file_name;

        StartCoroutine(ResourcesManager.LoadAsyncLocationImage(filePath, backImage));

        //设置按键
        Button startBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawStart");

        startBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            CommonData.SelectPuzzlesInfo = itemInfo;
            SceneUtil.jumpGameScene();
        });
        //最好分数
        Transform bestScoreTF = CptUtil.getCptFormParentByName <Transform, Transform>(itemObj.transform, "JigsawBestScore");
        Text      bestScore   = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawBestScoreText");

        if (completeStateBean != null && completeStateBean.completeTime != null)
        {
            bestScore.text = GameUtil.GetTimeStr(completeStateBean.completeTime.totalSeconds);
        }
        else
        {
            bestScoreTF.gameObject.SetActive(false);
        }

        //设置文本信息
        Text jigsawNameText = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawName");
        Text startBTText    = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawStartText");

        if (itemInfo.progressInfo != null)
        {
            startBTText.text = CommonData.getText(85);
        }
        else
        {
            startBTText.text = CommonData.getText(14);
        }


        jigsawNameText.text = infoBean.Name;

        //设置按钮信息
        //编辑按钮
        //Button editBT = CptUtil.getCptFormParentByName<Transform, Button>(itemObj.transform, "JigsawEdit");
        //editBT.onClick.AddListener(delegate ()
        //{
        //    SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
        //    MenuCustomUpLoadUIControl upLoadUIControl = menuSelectUIControl.mUIMasterControl.getUIByType<MenuCustomUpLoadUIControl>(UIEnum.MenuCustomUpLoadUI);
        //    upLoadUIControl.setInitData(infoBean);
        //    menuSelectUIControl.mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuCustomUpLoadUI);
        //});
        //删除按钮
        Button deleteBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawDelete");

        deleteBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            FileUtil.DeleteFile(filePath);
            CustomPuzzlesInfoDSHandle handle = (CustomPuzzlesInfoDSHandle)DataStorageManage.getCustomPuzzlesInfoDSHandle();
            handle.removeData(infoBean);
            menuSelectUIControl.setJigsawSelectData(JigsawResourcesEnum.Custom);
        });
        return(itemObj);
    }
예제 #15
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 /// <summary>
 /// 增加退出按钮监听
 /// </summary>
 public void addExitOnClick()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_2);
     StopAllCoroutines();
     mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuMainUI);
 }
예제 #16
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 /// <summary>
 /// 离开游戏
 /// </summary>
 private void exitOnClick()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
     SystemUtil.exitGame();
 }
예제 #17
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 /// <summary>
 /// 退出游戏
 /// </summary>
 private void exitOnClick()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_3);
     deleteData();
     SceneUtil.jumpMainScene();
 }
예제 #18
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 /// <summary>
 /// 打开暂停菜单
 /// </summary>
 public void openPauseBT()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
     mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.GamePauseUI);
 }
예제 #19
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 /// <summary>
 /// 重新开始游戏
 /// </summary>
 private void restartOnClick()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
     deleteData();
     SceneUtil.jumpGameScene();
 }
예제 #20
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    /// <summary>
    /// 创建正常样式
    /// </summary>
    public GameObject createNormalItem(PuzzlesGameInfoBean itemInfo)
    {
        PuzzlesInfoBean          infoBean          = itemInfo.puzzlesInfo;
        PuzzlesCompleteStateBean completeStateBean = itemInfo.completeStateInfo;

        GameObject itemObj = Instantiate(ResourcesManager.LoadData <GameObject>(JigsawSelectItemPath));
        Button     itemBT  = itemObj.GetComponent <Button>();

        //设置大小
        setItemSize(itemObj);

        itemObj.name = infoBean.Mark_file_name;
        itemObj.transform.SetParent(transform);

        //设置背景图片
        Image  backImage = CptUtil.getCptFormParentByName <Transform, Image>(itemObj.transform, "JigsawPic");
        string filePath  = infoBean.Data_file_path + infoBean.Mark_file_name;

        StartCoroutine(ResourcesManager.LoadAsyncDataImage(filePath + "_Thumb", backImage));

        //设置状态
        Text puzzleStatus = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawStatus");

        if (completeStateBean == null || completeStateBean.completeTime == null || completeStateBean.completeTime.totalSeconds == 0)
        {
            Material material = new Material(Shader.Find("Custom/Gray"));
            backImage.material = material;
            puzzleStatus.gameObject.SetActive(true);
            puzzleStatus.text = CommonData.getText(32);
        }
        else
        {
            puzzleStatus.gameObject.SetActive(false);
            puzzleStatus.text = CommonData.getText(32);
        }

        //设置按键
        Button startBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawStart");

        startBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            CommonData.SelectPuzzlesInfo = itemInfo;
            SceneUtil.jumpGameScene();
        });
        Button scoreBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawScore");

        scoreBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            DialogManager.createLeaderBoradDialog(1, itemInfo);
        });

        //设置文本信息
        Text jigsawNameText = CptUtil.getCptFormParentByName <Button, Text>(itemBT, "JigsawName");
        Text startBTText    = CptUtil.getCptFormParentByName <Button, Text>(itemBT, "JigsawStartText");
        Text scoreBTText    = CptUtil.getCptFormParentByName <Button, Text>(itemBT, "JigsawScoreText");

        jigsawNameText.text = infoBean.Name;

        scoreBTText.text = CommonData.getText(15);
        if (itemInfo.progressInfo != null)
        {
            startBTText.text = CommonData.getText(85);
        }
        else
        {
            startBTText.text = CommonData.getText(14);
        }
        //设置拼图等级
        setLevel(itemObj, infoBean.level);
        return(itemObj);
    }
예제 #21
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 /// <summary>
 /// 增加退出按钮监听
 /// </summary>
 public void addExitOnClick()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_2);
     CommonConfigure.saveData();
     mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuMainUI);
 }
 /// <summary>
 /// 创建
 /// </summary>
 public void CreateOnClick()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
     mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuWorkshopCreate);
 }
예제 #23
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 /// <summary>
 /// 关闭当前页面
 /// </summary>
 public void cancelUI()
 {
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_3);
     mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.GameMainUI);
 }
예제 #24
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    private GameObject CreateInstallItem(PuzzlesGameInfoBean itemInfo)
    {
        PuzzlesInfoBean          infoBean          = itemInfo.puzzlesInfo;
        PuzzlesCompleteStateBean completeStateBean = itemInfo.completeStateInfo;

        itemInfo.completeStateInfo = completeStateBean;
        itemInfo.puzzlesInfo       = infoBean;

        GameObject itemObj = Instantiate(installModel);

        itemObj.transform.parent     = this.transform;
        itemObj.transform.localScale = new Vector3(1f, 1f, 1f);
        itemObj.SetActive(true);

        itemObj.name = infoBean.Mark_file_name;
        itemObj.transform.SetParent(transform);

        //设置背景图片
        Image  backImage = CptUtil.getCptFormParentByName <Transform, Image>(itemObj.transform, "JigsawPic");
        string filePath  = infoBean.thumb_file_path;

        StartCoroutine(ResourcesManager.LoadAsyncHttpImage(filePath, backImage));

        //设置按键
        Button startBT     = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawStart");
        Text   startBTText = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawStartText");

        if (!CheckUtil.StringIsNull(infoBean.data_file_path))
        {
            startBT.onClick.AddListener(delegate()
            {
                SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
                CommonData.SelectPuzzlesInfo = itemInfo;
                SceneUtil.jumpGameScene();
            });

            if (itemInfo.progressInfo != null)
            {
                startBTText.text = CommonData.getText(85);
            }
            else
            {
                startBTText.text = CommonData.getText(14);
            }
        }
        else
        {
            startBTText.text = CommonData.getText(130);
        }


        //最好分数
        Transform bestScoreTF = CptUtil.getCptFormParentByName <Transform, Transform>(itemObj.transform, "JigsawBestScore");
        Text      bestScore   = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawBestScoreText");

        if (completeStateBean != null && completeStateBean.completeTime != null)
        {
            bestScore.text = GameUtil.GetTimeStr(completeStateBean.completeTime.totalSeconds);
        }
        else
        {
            bestScoreTF.gameObject.SetActive(false);
        }

        //设置文本信息
        Text jigsawNameText = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawName");

        jigsawNameText.text = infoBean.Name;
        return(itemObj);
    }
 /// <summary>
 /// 退出按钮
 /// </summary>
 private void ExitOnClick()
 {
     loadingBT.gameObject.SetActive(false);
     SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_2);
     mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuWorkshop);
 }