// Use this for initialization void Start() { gameObject.name = "spider"; transform.position = new Vector3(transform.position.x, LevelData.HightLevel, transform.position.z); _spiderSound = GetComponent <AudioSource>(); _soundSystemEventListener = new SoundSystemEventListener(_spiderSound, FindObjectOfType <SettingSysScript>()); StartCoroutine(_RandomMove()); }
void Start() { gameObject.name = "cat"; InputController.Instance.CryEvent += OnCryEvent; InputController.Instance.BlockEvent += OnBlockEvent; _markers = GetComponent <MarkersScript>(); _crySound = GetComponent <AudioSource>(); _soundSystemEventListener = new SoundSystemEventListener(_crySound, FindObjectOfType <SettingSysScript>()); }
private void Start() { if (gameObject.name == "EndDoor") { transform.rotation = new Quaternion(0, 180, 0, 0); } _creakSound = GetComponent <AudioSource>(); _soundSystemEventListener = new SoundSystemEventListener(_creakSound, FindObjectOfType <SettingSysScript>()); }
private void Awake() { _audioSource = GetComponent <AudioSource>(); _soundSystemEventListener = new SoundSystemEventListener(_audioSource, FindObjectOfType <SettingSysScript>()); if (Enemies.Length == 0) { Enemies = Resources.LoadAll <GameObject>("Enemies"); } _GenerateLevel(); SpawnEnemies(); Instantiate(Player); DoorScript.PlayerInDoorEvent += PlayerWin; PlayerController.FullStressEvent += OnFullStressEvent; }