private void StartCounting() { //******************** サウンド処理(担当:野村) ******************** SoundSpeaker SoundDevice = GetComponent <SoundSpeaker>(); startCount--; try { countDownTextureScroll.GetComponent <TextureScroll>().StopHorizontalExecutionFlag(startCount - 1, true); } catch { print("game manager count down scroll error"); } //カウントダウンを終了して走り始める場合 if (startCount <= 0) { //tm.text = "Go !!"; countDownTextureScroll.renderer.material = goMaterial; countDownTextureScroll.transform.localScale = new Vector3(4, 2.5f, 1); Destroy(countDownTextureScroll.GetComponent <TextureScroll>()); CancelInvoke("StartCounting"); Invoke("StartStringHide", 2); gameState = GameState.Play; SoundDevice.PlaySE((int)(CommonSound.SE_NAME.SE_COUNTDOWN_BACK), false); //カウントダウン後半用SEを再生する } //カウントダウンの値が0以外=スタートではない場合 else { SoundDevice.PlaySE((int)(CommonSound.SE_NAME.SE_COUNTDOWN_FRONT), false); //カウントダウン前半用SEを再生する } }
// Use this for initialization void Start() { ss = GetComponent <SoundSpeaker>(); try { ss.PlaySE((int)CommonSound.SE_NAME.SE_CHEER2, false); } catch { print("fever good cheer error"); } }
private TextureScroll ScrollDevice; //自身が持つスクロールデバイス //++++++++++ プロテクト ++++++++++ //++++++++++ パブリック ++++++++++ //==================================================================================================== //メソッド名 :Awake //役割 :コンストラクタ的な //引数 :void //戻り値 :void //作成者 :Nomura Syouhei //==================================================================================================== void Awake() { //******************** 初期化処理 ******************** //コンポーネント取得(デバイス生成) SoundSpeaker = this.GetComponent <SoundSpeaker>(); //サウンドスピーカー ScrollDevice = this.GetComponent <TextureScroll>(); //テスクチャスクロールデバイス //生成したこのMOBを、MOBManagerに格納する GameObject.Find("MOBManager").GetComponent <MOBManager>().SetMobAddress(this.name, -1); }
public override void Execute(Player player) { //******************** サウンド処理(担当:野村) ******************** SoundSpeaker SoundDevice = GetComponent <SoundSpeaker>(); //リングオブジェクトに内包されているSoundSpeakerスクリプトを取得する SoundDevice.PlaySE((int)(CommonSound.SE_NAME.SE_RING), false); //リング用SEを再生する FindObjectOfType <ScoreManager>().PlusNowScore(500); this.renderer.enabled = false; if (particleAddScore) { Instantiate(particleAddScore); // エフェクト(particleAddScore)を呼び出す } }
public override void Execute(Player player) { try { player.speed = player.speedDefault * 0.3f; player.Invoke("UndoSpeed", 1.35f); player.StartStumble(); player.Invoke("EndStumble", 1.35f); //******************** サウンド処理(担当:野村) ******************** SoundSpeaker SoundDevice = GetComponent <SoundSpeaker>(); //ダッシュ床オブジェクトに内包されているSoundSpeakerスクリプトを取得する SoundDevice.PlaySE((int)(CommonSound.SE_NAME.SE_FALL), false); //ダッシュ床用SEを再生する // FindObjectOfType<ScoreManager>().AddScore(100); } catch { print("stumble error"); } }
public override void Execute(Player player) { try { player.speed = player.speed * MULTIPLY_SPEED; player.speed = player.speed + ADD_SPEED; player.CancelInvoke("UndoSpeed"); player.Invoke("UndoSpeed", 3); if (player.speed > MAX_SPEED) { player.speed = MAX_SPEED; } FindObjectOfType <ScoreManager>().PlusNowScore(100); //******************** サウンド処理(担当:野村) ******************** SoundSpeaker SoundDevice = GetComponent <SoundSpeaker>(); //ダッシュ床オブジェクトに内包されているSoundSpeakerスクリプトを取得する SoundDevice.PlaySE((int)(CommonSound.SE_NAME.SE_DASH), false); //ダッシュ床用SEを再生する } catch { print("dash error"); } }
void Start() { m_speaker = GetComponent <SoundSpeaker>(); }
void Update() { if (!roadJoint) { anm.SetFloat(anmSpeedHash, 0); return; } UpdateRoadJointIs(); float vertical = speed * Time.deltaTime; float horizontal = (roadJointIs["Jump"] || roadJointIs["Parabola"] || Pause.paused) ? 0 : Input.GetAxis("Horizontal"); if ((gm != null && gm.gameState != GameManager.GameState.Play) || anm.GetBool(anmLandingHash)) { vertical *= 0; } if ((gm != null && gm.gameState != GameManager.GameState.Play)) { return; } if (roadJointIs["Parabola"]) { Vector3 vec = myBezier.GetPointAtTime(t); transform.position = vec; t += 0.005f * (speed / speedDefault); if (t > 1f) { t = 1f; } } else { transform.Translate(0, 0, vertical); } if (anm.GetBool(anmStumbleHash) == false) { anm.SetFloat(anmSpeedHash, vertical); } //キーが押されたら通常ジャンプ if (Input.GetButtonDown("Jump") && generateCircle == null && !Pause.paused) { if (anm.GetBool(anmRotHash) == false && anm.GetBool(anmJumpHash) == false && isFly == false && roadJoint.name.Contains("Road") && anm.GetBool(anmStumbleHash) == false && anm.GetBool(anmLandingHash) == false) { anm.SetBool(anmRotHash, true); anm.Play("Rotate"); rigidbody.AddForce(Vector3.up * jumpPower, ForceMode.Impulse); isFly = true; //******************** サウンド処理(担当:野村) ******************** SoundSpeaker SoundDevice = GetComponent <SoundSpeaker>(); //プレイヤーオブジェクトに内包されているSoundSpeakerスクリプトを取得する SoundDevice.PlaySE((int)(CommonSound.SE_NAME.SE_JUMP), false); //ジャンプ用SEを再生する } } speed -= (speed - speedDefault) * 0.005f; line.SetPosition(0, new Vector3(0, -4, 2)); line.SetPosition(1, new Vector3(0, -4, 2) + new Vector3(5, 0, -1).normalized *(speed / speedDefault) * 5); if (roadJoint.prevJoint && anm.GetBool(anmStumbleHash) == false && anm.GetBool(anmLandingHash) == false) { if (horizontal < 0) { float movingSpeed = -0.25f; offsetSide += movingSpeed; if (offsetSide < -4.5f) { offsetSide = -4.5f; } else { transform.position += roadJoint.transform.right * movingSpeed; } isChangeRoadNumber = true; } else if (horizontal > 0) { float movingSpeed = 0.25f; offsetSide += movingSpeed; if (offsetSide > 4.5f) { offsetSide = 4.5f; } else { transform.position += roadJoint.transform.right * movingSpeed; } isChangeRoadNumber = true; } else if (horizontal == 0) { isChangeRoadNumber = false; } } if (roadJointIs["Jump"] || roadJointIs["Parabola"]) { rigidbody.useGravity = false; anm.SetBool(anmJumpHash, true); } else { rigidbody.useGravity = true; } TargetLock(); if (generateCircle) { if (generateCircle.IfProcess(this)) { } } if (roadJointIs["Wall"]) { Vector3 v = rigidbody.velocity; v.x = v.z = 0; rigidbody.velocity = v; } }
private void OnTriggerEnter(Collider collider) { try { SpecialFloor sf = collider.gameObject.GetComponent <SpecialFloor>(); sf.Execute(this); return; } catch { //print("not special floor"); } try { RoadJoint rj = collider.gameObject.GetComponent <RoadJoint>(); if (rj.landing) { StartLandingAnimation(rj); } roadJoint = rj.nextJoint.GetComponent <RoadJoint>(); UpdateRoadJointIs(); if (generateJumpEffect) { Destroy(generateJumpEffect.gameObject); generateJumpEffect = null; } if (generateCircle) { // ステータスが良ければエフェクト生成 if (generateCircle.state > 0) { } Destroy(generateCircle.gameObject); generateCircle = null; } if (roadJoint.nextJoint) { if (roadJoint.nextJoint.name.Contains("Parabola") || roadJoint.nextJoint.name.Contains("Jump")) { if (roadJoint.nextJoint.GetComponent <RoadJoint>().NotCircle == false) { generateCircle = (Instantiate(circle) as GameObject).GetComponent <Circle>(); generateCircle.player = gameObject; generateCircle.targetPosition = roadJoint.transform.position.Clone(); } } } Physics.gravity = Vector3.down * 39.2f; if (roadJointIs["Wall"]) { Physics.gravity = (Vector3.up * 1.5f + roadJoint.transform.up) / 2 * -39.2f; transform.LookAt(roadJoint.transform); } else if (roadJointIs["Parabola"]) { //演出Jump Vector3 p = new Vector3(0.0f, 0.0f, 0.0f); Vector3 p0 = new Vector3(0.0f, 0.0f, 0.0f); Vector3 p1 = new Vector3(0.0f, 0.0f, 0.0f); Vector3 p2 = new Vector3(0.0f, 0.0f, 0.0f); Vector3 p3 = new Vector3(0.0f, 0.0f, 0.0f); t = 0; rigidbody.velocity = new Vector3(0, 0, 0); // p0 = roadJoint.prevJoint.transform.position; p0 = roadJoint.prevJoint.transform.position.Clone(); p3 = roadJoint.transform.position.Clone(); Vector3 dir = p3 - p0; p1 = p0 + dir * 0.2f; p2 = p0 + dir * 0.8f; p1.y = p2.y = (p0.y > p3.y) ? p0.y + 30 : p3.y + 30; myBezier = new Bezier(p0, p1, p2, p3); //******************** サウンド処理(担当:野村) ******************** SoundSpeaker SoundDevice = GetComponent <SoundSpeaker>(); //ダッシュ床オブジェクトに内包されているSoundSpeakerスクリプトを取得する SoundDevice.PlaySE((int)(CommonSound.SE_NAME.SE_JUMP), false); //ダッシュ床用SEを再生する } if (roadJointIs["Wall"] || roadJointIs["Jump"] || roadJointIs["Parabola"]) { rigidbody.velocity = Vector3.zero; } return; } catch { roadJoint = null; //print("not road joint"); } }