// Start is called before the first frame update void Start() { CurrentSettingIndex = NextSettingIndex = 0; ColorBlock newColor = UnselectedButtonColor; newColor.highlightedColor = UnselectedButtonColor.highlightedColor; newColor.normalColor = UnselectedButtonColor.normalColor; newColor.pressedColor = UnselectedButtonColor.pressedColor; newColor.selectedColor = UnselectedButtonColor.selectedColor; newColor.disabledColor = UnselectedButtonColor.disabledColor; GeneralSettingButton.colors = newColor; TextSettingButton.colors = newColor; SoundSettingButton.colors = newColor; ShortcutSettingButton.colors = newColor; DialougeSettingButton.colors = newColor; newColor = SelectedButtonColor; newColor.highlightedColor = SelectedButtonColor.highlightedColor; newColor.normalColor = SelectedButtonColor.normalColor; newColor.pressedColor = SelectedButtonColor.pressedColor; newColor.selectedColor = SelectedButtonColor.selectedColor; newColor.disabledColor = SelectedButtonColor.disabledColor; GeneralSettingButton.colors = newColor; GeneralSettingPanel.SetActive(true); TextSettingPanel.SetActive(false); SoundSettingPanel.SetActive(false); ShortcutSettingPanel.SetActive(false); DialougeSettingPanel.SetActive(false); SettingWindow.SetActive(false); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { SettingWindow.SetActive(false); } if (NextSettingIndex == CurrentSettingIndex) { return; } CurrentSettingIndex = NextSettingIndex; ColorBlock newColor = UnselectedButtonColor; newColor.highlightedColor = UnselectedButtonColor.highlightedColor; newColor.normalColor = UnselectedButtonColor.normalColor; newColor.pressedColor = UnselectedButtonColor.pressedColor; newColor.selectedColor = UnselectedButtonColor.selectedColor; newColor.disabledColor = UnselectedButtonColor.disabledColor; GeneralSettingButton.colors = newColor; TextSettingButton.colors = newColor; SoundSettingButton.colors = newColor; ShortcutSettingButton.colors = newColor; DialougeSettingButton.colors = newColor; GeneralSettingPanel.SetActive(false); TextSettingPanel.SetActive(false); SoundSettingPanel.SetActive(false); ShortcutSettingPanel.SetActive(false); DialougeSettingPanel.SetActive(false); switch (CurrentSettingIndex) { case 1: newColor = SelectedButtonColor; newColor.highlightedColor = SelectedButtonColor.highlightedColor; newColor.normalColor = SelectedButtonColor.normalColor; newColor.pressedColor = SelectedButtonColor.pressedColor; newColor.selectedColor = SelectedButtonColor.selectedColor; newColor.disabledColor = SelectedButtonColor.disabledColor; GeneralSettingButton.colors = newColor; GeneralSettingPanel.SetActive(true); break; case 2: newColor = SelectedButtonColor; newColor.highlightedColor = SelectedButtonColor.highlightedColor; newColor.normalColor = SelectedButtonColor.normalColor; newColor.pressedColor = SelectedButtonColor.pressedColor; TextSettingButton.colors = newColor; TextSettingPanel.SetActive(true); break; case 3: newColor = SelectedButtonColor; newColor.highlightedColor = SelectedButtonColor.highlightedColor; newColor.normalColor = SelectedButtonColor.normalColor; newColor.pressedColor = SelectedButtonColor.pressedColor; newColor.selectedColor = SelectedButtonColor.selectedColor; newColor.disabledColor = SelectedButtonColor.disabledColor; SoundSettingButton.colors = newColor; SoundSettingPanel.SetActive(true); break; case 4: newColor = SelectedButtonColor; newColor.highlightedColor = SelectedButtonColor.highlightedColor; newColor.normalColor = SelectedButtonColor.normalColor; newColor.pressedColor = SelectedButtonColor.pressedColor; newColor.selectedColor = SelectedButtonColor.selectedColor; newColor.disabledColor = SelectedButtonColor.disabledColor; ShortcutSettingButton.colors = newColor; ShortcutSettingPanel.SetActive(true); break; case 5: newColor = SelectedButtonColor; newColor.highlightedColor = SelectedButtonColor.highlightedColor; newColor.normalColor = SelectedButtonColor.normalColor; newColor.pressedColor = SelectedButtonColor.pressedColor; newColor.selectedColor = SelectedButtonColor.selectedColor; newColor.disabledColor = SelectedButtonColor.disabledColor; DialougeSettingButton.colors = newColor; DialougeSettingPanel.SetActive(true); break; } }