private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { SoundServiceArchiveData data = new SoundServiceArchiveData(); data.BgmName = m_currentBgm; GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.SoundServiceArchiveData = data; }
private void OnPlayerLoadArchive(object sender, PlayerLoadArchiveEvent e) { SoundServiceArchiveData data = GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.SoundServiceArchiveData; if (data.BgmName != null) { m_currentBgm = data.BgmName; PlayBgm(m_currentBgm); } }