예제 #1
0
    private static void sfCreatePool()
    {
        GameObject lPool = GameObject.Instantiate(Resources.Load("Prefab/SystemPool/SoundPool") as GameObject) as GameObject;

        sPrivateInstance = lPool.GetComponent <SoundPoolController>();
        if (!sPrivateInstance.isNotesSetUp)
        {
            sPrivateInstance.fSetupNotes();
        }
    }