public PlayerLocal(AudioClip clip) { this.super = new SoundPool.Player3D(clip); this.localPosition = new Vector3(); this.localRotation = Quaternion.identity; }
public PlayerWorld(AudioClip clip) { this.super = new SoundPool.Player3D(clip); this.position = new Vector3(); this.rotation = Quaternion.identity; }
static Player3D() { SoundPool.Player3D player3D = new SoundPool.Player3D() { super = SoundPool.PlayerShared.Default, minDistance = SoundPool.DEF.min, maxDistance = SoundPool.DEF.max, rolloffMode = SoundPool.DEF.mode, spread = SoundPool.DEF.spread, dopplerLevel = SoundPool.DEF.doppler, bypassEffects = SoundPool.DEF.bypassEffects, panLevel = SoundPool.DEF.panLevel }; SoundPool.Player3D.Default = player3D; }