void Start() { 死 = SoundManager.Instance(); soundOptions = SoundOptions.Instance(); 死.SetBGM(SoundManager.SFX.Main); 死.PlayBGM(); }
void Start() { soundManager = SoundManager.Instance(); if (soundManager == null) { Debug.LogError("Sound Manager not found."); } soundOptions = SoundOptions.Instance(); if (soundOptions == null) { Debug.LogError("Sound Options not found."); } }
// Use this for initialization void Start() { 死 = SoundManager.Instance(); soundOptions = SoundOptions.Instance(); 死.SetBGM(SoundManager.SFX.Farm); 死.PlayBGM(); maintainedDistance = (minZoomDistance + maxZoomDistance) / 2f; if (focusObject != null) { idealFocus = focusObject.transform.position + new Vector3(0, startingYOffset, 0); } resetCamera(); }
void Start() { 死 = SoundManager.Instance(); soundOptions = SoundOptions.Instance(); 死.SetBGM(SoundManager.SFX.Race); 死.PlayBGM(); winScreen.SetActive(false); gliders = new GameObject[numAI + 1]; Glider glider = GameObject.Instantiate(gliderPrefab, start.position - start.forward * 2, start.rotation).GetComponent <Glider>(); glider.setAgent(new PlayerAgent(glider)); //glider.transform.Find("Main Camera").gameObject.SetActive(true); GameObject cam = GameObject.Instantiate(camPrefab, glider.transform.position, glider.transform.rotation); cam.GetComponent <CameraControl>().target = glider.transform; glider.indicator = indicator; glider.setRaceStats(SelectedRaceParameters.wingspan, SelectedRaceParameters.dragMultiplier, SelectedRaceParameters.mass, SelectedRaceParameters.controlAuthority); glider.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePosition; gliders[0] = glider.gameObject; float aiMinSpan = Mathf.Max(SelectedRaceParameters.wingspan, RaceStatsCalculator.MIN_WINGSPAN); float aiMaxSpan = Mathf.Min(SelectedRaceParameters.wingspan, RaceStatsCalculator.MAX_WINGSPAN); float aiMinDrag = Mathf.Max(SelectedRaceParameters.wingspan, RaceStatsCalculator.MIN_DRAG_MULT); float aiMaxDrag = Mathf.Min(SelectedRaceParameters.wingspan, RaceStatsCalculator.MAX_DRAG_MULT); float aiMinMass = Mathf.Max(SelectedRaceParameters.wingspan, RaceStatsCalculator.MIN_MASS); float aiMaxMass = Mathf.Min(SelectedRaceParameters.wingspan, RaceStatsCalculator.MAX_MASS); float aiMinCtrl = Mathf.Max(SelectedRaceParameters.wingspan, RaceStatsCalculator.MIN_AUTHORITY); float aiMaxCtrl = Mathf.Min(SelectedRaceParameters.wingspan, RaceStatsCalculator.MAX_AUTHORITY); for (int i = 0; i < numAI; i++) { glider = GameObject.Instantiate(gliderPrefab, start.position + start.right * (i + 1) * 3, start.rotation).GetComponent <Glider>(); glider.setAgent(new AIAgent(glider, goal.position)); glider.setRaceStats(Random.Range(aiMinSpan, aiMaxSpan), Random.Range(aiMinDrag, aiMaxDrag), Random.Range(aiMinMass, aiMaxMass), Random.Range(aiMinCtrl, aiMaxCtrl)); glider.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePosition; gliders[i + 1] = glider.gameObject; } }
// Start is called before the first frame update void Start() { nextButton.onClick.AddListener(delegate { selectNext(); }); lastButton.onClick.AddListener(delegate { selectPrev(); }); listItems = new List <StackSelectionListItem>(); henList = HenInfoPersist.loadList(); currentHenIndex = 0; updateSelection(); 死 = SoundManager.Instance(); soundOptions = SoundOptions.Instance(); if (Random.Range(0.0f, 1.0f) > 0.5) { 死.SetBGM(SoundManager.SFX.chickenMarch); 死.PlayBGM(); } else { 死.SetBGM(SoundManager.SFX.chickenMarchDubstep); 死.PlayBGM(); } }