//セーブデータ用のバイナリ読み込み public void ReadSaveDataBuffer(BinaryReader reader) { int version = reader.ReadInt32(); if (version == VERSION) { int count = reader.ReadInt32(); for (int i = 0; i < count; ++i) { string streamName = reader.ReadString(); SoundStreamFade stream = GetStreamAndCreateIfMissing(streamName); stream.ReadSaveData(reader, () => SoundMangaer.GetMasterVolume(streamName)); } } else if (version == VERSION_0) { //BGMと環境音のみを再生 GetStreamAndCreateIfMissing(SoundManager.IdBgm).ReadSaveData(reader, () => SoundMangaer.GetMasterVolume(SoundManager.IdBgm)); GetStreamAndCreateIfMissing(SoundManager.IdAmbience).ReadSaveData(reader, () => SoundMangaer.GetMasterVolume(SoundManager.IdAmbience)); } else { Debug.LogError(LanguageErrorMsg.LocalizeTextFormat(ErrorMsg.UnknownVersion, version)); } }
private void OnTriggerEnter2D(Collider2D collision) { if (state == State.Dead) { return; } pipesPassed++; if (OnPassPipes != null) { OnPassPipes(this, EventArgs.Empty); } SoundMangaer.PlaySound(SoundMangaer.Clip.Score); }
// Start is called before the first frame update void Awake() { if (SoundMangaer.instance == null) { SoundMangaer.instance = this; } else if (SoundMangaer.instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
private void OnCollisionEnter2D(Collision2D collision) { if (state != State.Dead) { if (OnDeath != null) { OnDeath(this, EventArgs.Empty); } rigidBody.AddForce(new Vector2(-0.4f, 0.4f) * DEATH_FORCE); rigidBody.rotation += 45f; SoundMangaer.PlaySound(SoundMangaer.Clip.Hit); Invoke("PlayDeathSound", DEATH_SOUND_DELAY); Invoke("HandleDeath", DEATH_HANDLE_DELAY); state = State.Dead; } }
private void Jump() { if (state == State.Waiting) { rigidBody.bodyType = RigidbodyType2D.Dynamic; rigidBody.velocity = Vector2.zero; rigidBody.AddForce(new Vector2(0, 1) * JUMP_FORCE); OnStart(this, EventArgs.Empty); state = State.Playing; SoundMangaer.PlaySound(SoundMangaer.Clip.Jump); } else if (state == State.Playing) { rigidBody.velocity = Vector2.zero; rigidBody.AddForce(new Vector2(0, 1) * JUMP_FORCE); SoundMangaer.PlaySound(SoundMangaer.Clip.Jump); } }
private void PlayDeathSound() { SoundMangaer.PlaySound(SoundMangaer.Clip.Died); }