//void Start () void Init() { gameState = GameState.Init; _heartController = GameObject.FindObjectOfType <HeartController>(); InitPopups(); sourceEffect = GameObject.Find("Audio Source Effects").GetComponent <SoundManager>(); sourceMusic = GameObject.Find("Audio Source Music").GetComponent <SoundManagerMusic>(); }
// Use this for initialization void Start() { GM = GameObject.Find("Game Manager").GetComponent <GameManager>(); _ai = GameObject.FindObjectOfType <AI>(); _dest = transform.position; sourceEffects = GameObject.Find("Audio Source Effects").GetComponent <SoundManager>(); sourceMusic = GameObject.Find("Audio Source Music").GetComponent <SoundManagerMusic>(); }