// Use this for initialization void Start() { //バックグラウンド作成 GameObject go; go = Instantiate((GameObject)Resources.Load("Prefabs/TitleBackGround")); go.transform.parent = this.transform; //木漏れ日1 go = Instantiate((GameObject)Resources.Load("Prefabs/TreeLight")); go.transform.parent = this.transform; //木漏れ日2 go = Instantiate((GameObject)Resources.Load("Prefabs/TreeLight")); go.transform.parent = this.transform; Vector3 pos = go.transform.position; // pos.x = -2.0f; go.transform.position = pos; go.GetComponent <TreeLightController>().progress = 0.0005f; //マスキング用スプライト go = Instantiate((GameObject)Resources.Load("Prefabs/MaskSprite")); go.transform.parent = this.transform; go.GetComponent <MaskSpriteController>().RotateOut(1.0f); this.soundManager = SoundManagerController.Instance; }
// Update is called once per frame void Update() { float xMov = Input.GetAxisRaw("Horizontal"); float yMov = Input.GetAxisRaw("Vertical"); float zMov = Input.GetAxisRaw("Jump"); Vector3 movHorizontal = transform.right * xMov; Vector3 movVertical = transform.forward * yMov; Vector3 movUp = transform.up * zMov; velocity = (movHorizontal + movVertical + movUp).normalized * speed; transform.Rotate(Vector3.up * Input.GetAxis("Mouse X") * Time.deltaTime * mouseSensitivity); verticalLookRotation += Input.GetAxis("Mouse Y") * Time.deltaTime * mouseSensitivity; verticalLookRotation = Mathf.Clamp(verticalLookRotation, -60, 60); cam.localEulerAngles = Vector3.left * verticalLookRotation; enemyText.text = "Monstruos Eliminados: " + enemyCount.ToString(); if (count >= 13 && enemyCount >= 5 && !gano) { gano = true; winText.text = "Felicidades Completaste el Nivel!! \nAlumno: Carlos Blanco \ndSimulación por Computadora \n"; SoundManagerController.PlaySound("win"); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } }
public void Activate() { SoundManagerController.PlaySound("Shield"); poligonCollider.enabled = true; activated = true; animator.SetBool("Casting", true); }
// Update is called once per frame void Update() { moveHorizontal = Input.GetAxis("Horizontal_P2"); moveVertical = Input.GetAxis("Vertical_P2"); if (!myAttack) { Move(); Attack(); Defensive(); } /*Vector2 position = new Vector2(Mathf.Clamp(transform.position.x, xMin, xMax), * Mathf.Clamp(transform.position.y, yMin, yMax)); * transform.position = position;*/ if (hitPoints <= 0) { Dead(); } if (damageTaken > 0) { hitPoints -= damageTaken; damageTaken = 0; StartCoroutine("HurtColor"); Instantiate(deathPrefab, transform.position, transform.rotation); SoundManagerController.PlaySound("Hit"); } SpecialAttack(); }
// Use this for initialization void Awake () { if (instance == null) instance = this; else if (instance != this) Destroy (gameObject); DontDestroyOnLoad (gameObject); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Enemy")) { SoundManagerController.PlaySound("hit"); other.gameObject.SetActive(false); FPController.IncrementaEnemyCount(); } }
private void JumpListenner() { if (Input.GetKeyDown(jumpKey) && remainingJumps > 0) { InstantiateCloud(); SoundManagerController.PlaySound("Jump"); rb.velocity = Vector2.up * jumpForce; remainingJumps--; } }
// Use this for initialization void Start() { //スプラッシュ用ビュー GameObject view = Instantiate((GameObject)Resources.Load("Prefabs/SplashView")); view.transform.parent = this.transform; this.soundManager = SoundManagerController.Instance; this.soundManager.addSound("splash", "Sounds/se_maoudamashii_onepoint05"); StartCoroutine(playSoundCoroutine(1.8f)); }
private void OnCollisionEnter2D(Collision2D collision) { SoundManagerController.PlaySound("Bounce"); if (collision.gameObject.name == "Shield" || collision.gameObject.name == "RedShield") { cameraController.CamShake(); Vector2 direction = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; direction.Normalize(); rb.AddForce(direction * bounceForce); } }
private void Awake() { //If multiple Instances of this class is created then Don't destroy this one and destroy others if (Instance == null) { Instance = this; } else { Destroy(this.gameObject); } }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Pick Up")) { SoundManagerController.PlaySound("ping"); other.gameObject.SetActive(false); count++; SetCountText(); } if (other.gameObject.CompareTag("Pieces")) { other.gameObject.SetActive(false); } }
// Use this for initialization void Start() { //タイトル用キャンバス GameObject cvs = Instantiate((GameObject)Resources.Load("Prefabs/TitleCanvas")); cvs.transform.parent = this.transform; //タイトル用ビュー GameObject view = Instantiate((GameObject)Resources.Load("Prefabs/TitleView")); view.transform.parent = this.transform; this.soundManager = SoundManagerController.Instance; this.soundManager.addSound("start", "Sounds/soundlogo41"); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } DontDestroyOnLoad(gameObject); musicAudioSource = gameObject.AddComponent <AudioSource>(); musicAudioSource2 = gameObject.AddComponent <AudioSource>(); sfxAudioSource = gameObject.AddComponent <AudioSource>(); }
private void OnCollisionEnter(Collision collision) { switch (collision.gameObject.tag) { case TagConstants.Coin: { SoundManagerController.Play(SoundConstants.CoinCollect); Destroy(collision.gameObject); AddScore(1); break; } case TagConstants.Mine: { SoundManagerController.Play(SoundConstants.MineExplosion); Destroy(collision.gameObject); AddHp(-Settings.gameSettings.damage.mine); break; } case TagConstants.Turkey: { SoundManagerController.Play(SoundConstants.EatTurkey); Destroy(collision.gameObject); AddHp(Settings.gameSettings.heal.turkey); break; } default: { break; } } ContactPoint[] contactPoints = collision.contacts; for (int i = 0; i < contactPoints.Length; i++) { if (Vector3.Dot(contactPoints[i].normal, Vector3.up) > 0.5f) { if (!_collisions.Contains(collision.collider)) { _collisions.Add(collision.collider); } _isGrounded = true; } } }
void Update() { if (Input.GetKeyDown(KeyCode.F)) { SoundManagerController.PlaySound("shoot"); GameObject Temporary_Bullet_Handler; Temporary_Bullet_Handler = Instantiate(Bullet, Bullet_Emitter.transform.position, Bullet_Emitter.transform.rotation) as GameObject; Temporary_Bullet_Handler.transform.Rotate(Vector3.left * 90); Rigidbody Temporary_RigidBody; Temporary_RigidBody = Temporary_Bullet_Handler.GetComponent <Rigidbody>(); Temporary_RigidBody.AddForce(transform.forward * Bullet_Forward_Force); Destroy(Temporary_Bullet_Handler, 10.0f); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.name == "Ball" && !dead) { timeController.SlowTrigger(); //rb.velocity = new Vector2(0, 0); SoundManagerController.PlaySound("Dead"); animator.SetTrigger("Dead"); dead = true; scoreManager.TriggerWin(enemyPlayerIndex); } if (collision.gameObject.name == "Tilemap" && !isOnTheWall()) { InstantiateCloud(); SoundManagerController.PlaySound("HitTheGround"); } }
// Use this for initialization void Start() { int numStage = 1; //チュートリアル準備 for (int i = 0; i < this.maxPage; i++) { string name = "Prefabs/Tutorial" + numStage; GameObject tutorial1 = Instantiate((GameObject)Resources.Load(name + "_" + (i + 1))); tutorial1.transform.SetParent(this.transform); tutorial1.transform.position = new Vector3(6.0f * i, 0.0f); this.tutorial.Add(tutorial1); } this.tutorial[0].transform.position = new Vector3(0, 10.0f); this.tutorial[0].GetComponent <TutorialPanelController>().screenIn(); //サウンドマネージャー取得 this.soundManager = SoundManagerController.Instance; }
// Use this for initialization void Start() { //アプリケーションマネージャー取得 this.app = ApplicationManagerController.Instance; this.app.currentSceneManager = this.gameObject; //ステージ情報 this.app.playingStageNumber = this.startStageNumber; //サウンドマネージャー取得 this.soundManager = SoundManagerController.Instance; //使用音声ファイル読み込み this.soundManager.addSound("bgm_clear", "Sounds/bgm_StageClear"); this.soundManager.addSound("bgm_allclear", "Sounds/bgm_StageAllClear"); this.soundManager.addSound("playermiss", "Sounds/se_PlayerMiss"); this.soundManager.addSound("paneldrop", "Sounds/se_PanelThrough"); this.soundManager.addSound("getitem", "Sounds/se_GetItem"); this.soundManager.addSound("gameover", "Sounds/gameover"); this.setupScene(); }
// Use this for initialization void Start() { this.actorBase = GameObject.Find("ActorBase"); this.iconBase = GameObject.Find("IconBase"); //アクター配置 this.addActor(); this.addActor(); this.addActor(); this.addActor(); this.addActor(); this.actors[0].transform.position = new Vector3(0, 0, 0); this.initIconPosition(0); //フェード初期処理 this.fadeStar = this.fadeStarCanvas.GetComponent <Fade>(); //タップエフェクト GameObject go = Instantiate((GameObject)Resources.Load("Prefabs/TapEffect")); go.transform.parent = this.transform; this.tapEffect = go.GetComponent <TapEffect>(); //シーン開始フェード GameObject fd = Instantiate((GameObject)Resources.Load("Prefabs/Mask_first")); //アプリケーションマネージャー取得 this.app = ApplicationManagerController.Instance; app.selectedActor = 0; //サウンドマネージャー取得 this.soundManager = SoundManagerController.Instance; this.soundManager.addSound("bgm_select", "Sounds/DS-091m"); this.soundManager.addSound("change", "Sounds/yf_cursor22"); this.soundManager.addSound("openselect", "Sounds/se_maoudamashii_se_paper01"); this.soundManager.addSound("cancel", "Sounds/se_maoudamashii_system36"); soundManager.playBGM("bgm_select"); }
// Use this for initialization void Start() { //チュートリアル画面用ビュー GameObject view = Instantiate((GameObject)Resources.Load("Prefabs/TutorialSceneView")); view.transform.SetParent(this.transform); this.sceneView = view; this.sceneViewController = view.GetComponent <GameSceneViewController>(); //ゲーム画面用キャンバス GameObject canvas = Instantiate((GameObject)Resources.Load("Prefabs/TutorialSceneCanvas")); canvas.transform.SetParent(this.transform); this.sceneCanvas = canvas; this.SceneCanvasController = canvas.GetComponent <GameSceneCanvasController>(); //サウンドマネージャー取得 this.soundManager = SoundManagerController.Instance; this.soundManager.addSound("bgm_tutorial", "Sounds/bgm_tutorial"); this.soundManager.addSound("change", "Sounds/yf_cursor22"); soundManager.playBGM("bgm_tutorial", 3.0f); }
private void Attack() { // My attack if (Input.GetButton("Fire1_P2") && !myAttack) { if (facingRight) { float x2 = transform.position.x + 0.5f; float y2 = transform.position.y; myAttack = Instantiate(attackPrefab, new Vector3(x2, y2), Quaternion.identity); myAttack.GetComponent <AttackController>().myEnemy = "Minion"; SoundManagerController.PlaySound("Swish"); } if (!facingRight) { float x2 = transform.position.x - 0.5f; float y2 = transform.position.y; myAttack = Instantiate(attackPrefab, new Vector3(x2, y2), Quaternion.identity); myAttack.GetComponent <AttackController>().myEnemy = "Minion"; myAttack.GetComponent <SpriteRenderer>().flipX = true; SoundManagerController.PlaySound("Swish"); } } #region Janne Attack /* * if (Input.GetButton("Fire1") && Time.time > nextFire) * { * nextFire = Time.time + attackSpeed; * if (moveHorizontal < 0 && moveVertical > 0) * { * anim.SetTrigger("AttackUpSide"); * //Debug.Log("Player Attacks Up Side left"); * } * if (moveHorizontal == -1 || moveHorizontal == 1 && moveVertical == 0) * { * anim.SetTrigger("Attack"); * //Debug.Log("Player Attacks left"); * } * if (moveHorizontal < 0 && moveVertical < 0) * { * anim.SetTrigger("AttackDownSide"); * //Debug.Log("Player Down Side left"); * } * if (moveHorizontal == 0 && moveVertical == -1) * { * anim.SetTrigger("AttackDown"); * //Debug.Log("Player Attacks Down"); * } * if (moveHorizontal > 0 && moveVertical < 0) * { * anim.SetTrigger("AttackDownSide"); * //Debug.Log("Player Down Side right"); * } * * if (moveHorizontal == 1 && moveVertical == 0) * { * anim.SetTrigger("Attack"); * //Debug.Log("Player Attacks right"); * } * * if (moveHorizontal > 0 && moveVertical > 0) * { * anim.SetTrigger("AttackUpSide"); * //Debug.Log("Player Attacks upside right"); * } * if (moveHorizontal == 0 && moveVertical == 1) * { * anim.SetTrigger("AttackUp"); * //Debug.Log("Player Attacks up"); * * } else * { * anim.SetTrigger("Attack"); * } * } * */ /* * float attackX = gameObject.transform.position.x + moveHorizontal; * float attackY = gameObject.transform.position.y + moveVertical; * * nextFire = Time.time + attackSpeed; * if (moveHorizontal < 0 && moveVertical > 0) * { * //Debug.Log("Player Attacks Up Side left"); * spawnHitBox(attackX, attackY); * } * if (moveHorizontal == -1 || moveHorizontal == 1 && moveVertical == 0) * { * //Debug.Log("Player Attacks left"); * spawnHitBox(attackX, attackY); * } * if (moveHorizontal < 0 && moveVertical < 0) * { * //Debug.Log("Player Down Side left"); * spawnHitBox(attackX, attackY); * } * if (moveHorizontal == 0 && moveVertical == -1) * { * //Debug.Log("Player Attacks Down"); * spawnHitBox(attackX, attackY); * } * if (moveHorizontal > 0 && moveVertical < 0) * { * //Debug.Log("Player Down Side right"); * spawnHitBox(attackX, attackY); * } * if (moveHorizontal == 0 && moveVertical == 1) * { * //Debug.Log("Player Attacks up"); * spawnHitBox(attackX, attackY); * } * if (moveHorizontal > 0 && moveVertical > 0) * { * //Debug.Log("Player Attacks upside right"); * spawnHitBox(attackX, attackY); * } * /*if (moveHorizontal == 1 && moveVertical == 0) * { * anim.SetTrigger("Attack"); * //Debug.Log("Player Attacks right"); * } * if (moveHorizontal > 0 && moveVertical > 0) * { * anim.SetTrigger("AttackUpSide"); * //Debug.Log("Player Attacks upside right"); * } * else * { * anim.SetTrigger("Attack"); * }*/ /*// Find X position * float xx = gameObject.transform.position.x; * if (moveHorizontal < transform.position.x - 1f) * { * xx -= 1f; * } * else if (moveHorizontal > transform.position.x + 1f) * { * xx += 1f; * } * * // Find Y position * float yy = gameObject.transform.position.y; * if (moveVertical < transform.position.y - 1f) * { * yy -= 1f; * } * else if (moveVertical > transform.position.y + 1f) * { * yy += 1f; * } */ #endregion Janne Attack }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
// Fixed Update private void FixedUpdate() { if (isControlled == false) { // States switch (state) { case States.idle: Idle(); break; case States.chase: Chase(); break; case States.attack: Attack(); break; case States.flee: Flee(); break; case States.dead: Dead(); break; } } else if (isControlled == true) { // Movement if (!myAttack) { float moveHorizontal = Input.GetAxisRaw("Horizontal2"); float moveVertical = Input.GetAxisRaw("Vertical2"); transform.Translate(new Vector3(moveHorizontal, moveVertical) * moveSpeed * Time.deltaTime * 3); if (moveHorizontal > 0 && !facingRight) { facingRight = !facingRight; Vector3 theScale = transform.localScale; theScale.x *= -1; transform.localScale = theScale; } else if (moveHorizontal < 0 && facingRight) { facingRight = !facingRight; Vector3 theScale = transform.localScale; theScale.x *= -1; transform.localScale = theScale; } } // Health if (hitPoints <= 0) { Instantiate(deathPrefab, transform.position, transform.rotation); SoundManagerController.PlaySound("GoblinDeath"); Destroy(gameObject); } // My attack if (Input.GetButton("Fire2") && !myAttack) { if (facingRight) { float x2 = transform.position.x + 0.5f; float y2 = transform.position.y; myAttack = Instantiate(attackPrefab, new Vector3(x2, y2), Quaternion.identity); myAttack.GetComponent <AttackController>().myEnemy = "Player"; SoundManagerController.PlaySound("Swish"); } if (!facingRight) { float x2 = transform.position.x - 0.5f; float y2 = transform.position.y; myAttack = Instantiate(attackPrefab, new Vector3(x2, y2), Quaternion.identity); myAttack.GetComponent <AttackController>().myEnemy = "Player"; myAttack.GetComponent <SpriteRenderer>().flipX = true; SoundManagerController.PlaySound("Swish"); } } } // Attack speed if (timeSinceLastAttack > 0) { timeSinceLastAttack -= Time.deltaTime; } if (damageTaken > 0) { hitPoints -= damageTaken; damageTaken = 0; StartCoroutine("HurtColor"); Instantiate(deathPrefab, transform.position, transform.rotation); SoundManagerController.PlaySound("Hit"); } // Health/Death if (hitPoints <= 0) { state = States.dead; } }
// Dead if dead private void Dead() { Instantiate(deathPrefab, transform.position, transform.rotation); SoundManagerController.PlaySound("GoblinDeath"); Destroy(gameObject); }
// Attack Otters, if they exist inside attack range private void Attack() { //--- Behaviour Debug.Log("My state is now attack"); // Attack if (target && Vector2.Distance(transform.position, target.position) < attackRange) { if (!ranged && !myAttack) { // Create attack float x2 = target.position.x; float y2 = target.position.y; myAttack = Instantiate(attackPrefab, new Vector3(x2, y2), Quaternion.identity); myAttack.GetComponent <AttackController>().myEnemy = "Player"; if (!facingRight) { myAttack.GetComponent <SpriteRenderer>().flipX = true; } SoundManagerController.PlaySound("Swish"); } else if (ranged && timeSinceLastAttack <= 0) { timeSinceLastAttack = attackSpeed; float x2 = transform.position.x; float y2 = transform.position.y; myAttack = Instantiate(attackPrefab, new Vector3(x2, y2), Quaternion.identity); myAttack.GetComponent <BulletController>().target = target; SoundManagerController.PlaySound("Gun"); } } //--- Trigger if (!ranged && !myAttack) { // No Otters? if (!target) { state = States.idle; } // Otters too far away? else if (Vector2.Distance(transform.position, target.position) > attackRange) { state = States.chase; } } else if (ranged) { // No Otters? if (!target) { state = States.idle; } // Otters too far away? else if (Vector2.Distance(transform.position, target.position) > attackRange) { state = States.chase; } // Otters too close? else if (Vector2.Distance(transform.position, target.position) < fleeRange) { state = States.flee; } } //--- Audiovisual Flip(); //state = States.idle; }